As with all render engines, the key to using LuxRender in a K-3D scene is to:
For example:
-
Start a new K-3D scene.
-
Add a Section B.135, “LuxRenderSunLight” and Section B.134, “LuxRenderSkyLight” to provide physically-based lighting.
-
Create some new geometry for the scene, such as a small Section B.272, “PolyCube” sitting on top of a large, flat Section B.272, “PolyCube”.
-
Create a new Section B.118, “LuxRenderEngine”.
-
Choose Render > Frame from the menus, and pick the Section B.118, “LuxRenderEngine” when prompted. Supply an output image, and wait for the render to complete.