Sayonara Player
FloatingLabel.h
1 /* FloatingLabel.h */
2 
3 /* Copyright (C) 2011-2020 Michael Lugmair (Lucio Carreras)
4  *
5  * This file is part of sayonara player
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
21 #ifndef LABEL_H
22 #define LABEL_H
23 
24 #include "Utils/Pimpl.h"
25 #include <QLabel>
26 #include "Gui/Utils/Widgets/WidgetTemplate.h"
27 
28 class QTimer;
29 class QString;
30 namespace Gui
31 {
37  class FloatingLabel :
38  public Gui::WidgetTemplate<QLabel>
39  {
40  Q_OBJECT
41  PIMPL(FloatingLabel)
42 
43  public:
44  explicit FloatingLabel(QWidget* parent=nullptr);
45  ~FloatingLabel() override;
46 
51  void setFloatingText(const QString& text);
52 
57  void setCharsPerSecond(int charsPerSecond);
58 
59  public slots:
60  void updateOffset();
61 
62  protected:
63  void paintEvent(QPaintEvent* event) override;
64  void resizeEvent(QResizeEvent* event) override;
65  };
66 }
67 
68 #endif // LABEL_H
Gui::FloatingLabel::setFloatingText
void setFloatingText(const QString &text)
Use this method insteas of using QLabel::setText()
Gui::WidgetTemplate
Template for Sayonara Widgets. This template is responsible for holding a reference to the settings.
Definition: WidgetTemplate.h:87
Gui::FloatingLabel::setCharsPerSecond
void setCharsPerSecond(int charsPerSecond)
set the desired speed
Gui::FloatingLabel
The FloatingLabel class. A QLabel where the text floats from left to right and vice versa so there's ...
Definition: FloatingLabel.h:39