Sayonara Player
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Engine::Handler Class Reference

The EngineHandler class. More...

#include <EngineHandler.h>

Inheritance diagram for Engine::Handler:

Public Slots

void reloadLevelReceivers ()
 
void reloadSpectrumReceivers ()
 

Signals

void sigCoverDataAvailable (const QByteArray &data, const QString &mimetype)
 

Public Member Functions

void shutdown ()
 
bool isValid () const
 
void registerRawSoundReceiver (RawSoundReceiverInterface *receiver)
 
void unregisterRawSoundReceiver (RawSoundReceiverInterface *receiver)
 
void registerLevelReceiver (LevelReceiver *receiver)
 
void registerSpectrumReceiver (SpectrumReceiver *receiver)
 
void setEqualizer (int band, int value)
 

Detailed Description

The EngineHandler class.