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Sayonara Player
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The EngineHandler class. More...
#include <EngineHandler.h>
Public Slots | |
void | reloadLevelReceivers () |
void | reloadSpectrumReceivers () |
Signals | |
void | sigCoverDataAvailable (const QByteArray &data, const QString &mimetype) |
Public Member Functions | |
void | shutdown () |
bool | isValid () const |
void | registerRawSoundReceiver (RawSoundReceiverInterface *receiver) |
void | unregisterRawSoundReceiver (RawSoundReceiverInterface *receiver) |
void | registerLevelReceiver (LevelReceiver *receiver) |
void | registerSpectrumReceiver (SpectrumReceiver *receiver) |
void | setEqualizer (int band, int value) |
The EngineHandler class.