Sayonara Player
GUI_PlayerPreferences.h
1 /* GUI_PlayerPreferences.h */
2 
3 /* Copyright (C) 2011-2020 Michael Lugmair (Lucio Carreras)
4  *
5  * This file is part of sayonara player
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
21 #ifndef GUI_PLAYERPREFERENCES_H
22 #define GUI_PLAYERPREFERENCES_H
23 
24 #include "Gui/Preferences/PreferenceWidget.h"
25 
27 
29  public Preferences::Base
30 {
31  Q_OBJECT
32  UI_CLASS(GUI_PlayerPreferences)
33 
34 public:
35  explicit GUI_PlayerPreferences(const QString& identifier);
36  ~GUI_PlayerPreferences() override;
37 
38  bool commit() override;
39  void revert() override;
40 
41  QString actionName() const override;
42 
43 protected:
44  void initUi() override;
45  void retranslate() override;
46 
47  void logLevelChanged();
48 
49 private slots:
50  void showTrayIconToggled(bool b);
51 };
52 
53 #endif // GUI_PLAYERPREFERENCES_H
GUI_PlayerPreferences::retranslate
void retranslate() override
call the Qt retranslateUi method here
GUI_PlayerPreferences::revert
void revert() override
This method is called, when cancel is clicked. So the gui should be re-initialized when this method i...
GUI_PlayerPreferences
Definition: GUI_PlayerPreferences.h:30
GUI_PlayerPreferences::actionName
QString actionName() const override
has to be implemented and should return the translated action text
GUI_PlayerPreferences::initUi
void initUi() override
call setup_parent(this) here. initialize compoenents and connections here. After calling setup_parent...
GUI_PlayerPreferences::commit
bool commit() override
This method is called, when OK or apply is pressed. So all settings should be written there.