Sayonara Player
EngineHandler.h
1 /* EngineHandler.h */
2 
3 /* Copyright (C) 2011-2020 Michael Lugmair (Lucio Carreras)
4  *
5  * This file is part of sayonara player
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
21 #ifndef ENGINEHANDLER_H_
22 #define ENGINEHANDLER_H_
23 
24 #include "Components/PlayManager/PlayState.h"
25 #include "Utils/Singleton.h"
26 #include "Utils/Pimpl.h"
27 
28 #include <QObject>
29 
30 #define EngineHandler_change_track_md static_cast<void (EngineHandler::*) (const MetaData& md)>(&EngineHandler::change_track)
31 
32 namespace Engine
33 {
34  class RawSoundReceiverInterface;
35  class LevelReceiver;
36  class SpectrumReceiver;
37 
42  class Handler :
43  public QObject
44  {
45  Q_OBJECT
46  SINGLETON_QOBJECT(Handler)
47  PIMPL(Handler)
48 
49  signals:
50  void sigCoverDataAvailable(const QByteArray& data, const QString& mimetype);
51 
52  public:
53  void shutdown();
54  bool isValid() const;
55 
56  void registerRawSoundReceiver(RawSoundReceiverInterface* receiver);
57  void unregisterRawSoundReceiver(RawSoundReceiverInterface* receiver);
58 
59  void registerLevelReceiver(LevelReceiver* receiver);
60  void registerSpectrumReceiver(SpectrumReceiver* receiver);
61 
62  void setEqualizer(int band, int value);
63 
64  public slots:
65  void reloadLevelReceivers();
66  void reloadSpectrumReceivers();
67 
68  private slots:
69  void playstateChanged(PlayState state);
70  void newAudioDataAvailable(const QByteArray& data);
71  void spectrumChanged();
72  void levelChanged();
73 
74  private:
75  void reloadReceivers();
76  };
77 }
78 
79 #endif
80 
81 
PlayState
PlayState
The PlayState enum.
Definition: PlayState.h:29
Engine::RawSoundReceiverInterface
The RawSoundReceiver interface.
Definition: AudioDataReceiverInterface.h:67
Engine::LevelReceiver
The LevelReceiver class.
Definition: AudioDataReceiverInterface.h:39
Engine::Handler
The EngineHandler class.
Definition: EngineHandler.h:44
Engine::SpectrumReceiver
The SpectrumReceiver class.
Definition: AudioDataReceiverInterface.h:53