liblcf
rpg_savevehiclelocation.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_SAVEVEHICLELOCATION_H
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#define LCF_RPG_SAVEVEHICLELOCATION_H
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// Headers
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#include "
rpg_savemapeventbase.h
"
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#include <stdint.h>
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#include <string>
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#include "
enum_tags.h
"
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namespace
RPG
{
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class
SaveVehicleLocation
:
public
SaveMapEventBase
{
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public
:
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enum
VehicleType
{
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VehicleType_none
= 0,
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VehicleType_skiff
= 1,
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VehicleType_ship
= 2,
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VehicleType_airship
= 3
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};
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static
constexpr
auto
kVehicleTypeTags
= makeEnumTags<VehicleType>(
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"none"
,
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"skiff"
,
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"ship"
,
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"airship"
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);
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int32_t
vehicle
= 0;
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int32_t
remaining_ascent
= 0;
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int32_t
remaining_descent
= 0;
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std::string
orig_sprite_name
;
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int32_t
orig_sprite_id
= 0;
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};
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inline
bool
operator==
(
const
SaveVehicleLocation
& l,
const
SaveVehicleLocation
& r) {
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return
l.
vehicle
== r.
vehicle
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&& l.
remaining_ascent
== r.
remaining_ascent
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&& l.
remaining_descent
== r.
remaining_descent
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&& l.
orig_sprite_name
== r.
orig_sprite_name
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&& l.
orig_sprite_id
== r.
orig_sprite_id
;
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}
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inline
bool
operator!=
(
const
SaveVehicleLocation
& l,
const
SaveVehicleLocation
& r) {
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return
!(l == r);
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}
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}
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#endif
rpg_savemapeventbase.h
RPG::SaveVehicleLocation::VehicleType_none
@ VehicleType_none
Definition:
rpg_savevehiclelocation.h:28
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
RPG::SaveVehicleLocation::kVehicleTypeTags
static constexpr auto kVehicleTypeTags
Definition:
rpg_savevehiclelocation.h:33
RPG::SaveVehicleLocation::VehicleType
VehicleType
Definition:
rpg_savevehiclelocation.h:27
RPG
Definition:
rpg_actor.h:26
RPG::SaveVehicleLocation::VehicleType_skiff
@ VehicleType_skiff
Definition:
rpg_savevehiclelocation.h:29
RPG::SaveVehicleLocation::vehicle
int32_t vehicle
Definition:
rpg_savevehiclelocation.h:40
RPG::SaveVehicleLocation::orig_sprite_name
std::string orig_sprite_name
Definition:
rpg_savevehiclelocation.h:43
RPG::SaveVehicleLocation::VehicleType_airship
@ VehicleType_airship
Definition:
rpg_savevehiclelocation.h:31
RPG::SaveVehicleLocation
Definition:
rpg_savevehiclelocation.h:25
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
RPG::SaveVehicleLocation::remaining_descent
int32_t remaining_descent
Definition:
rpg_savevehiclelocation.h:42
RPG::SaveVehicleLocation::remaining_ascent
int32_t remaining_ascent
Definition:
rpg_savevehiclelocation.h:41
RPG::SaveVehicleLocation::VehicleType_ship
@ VehicleType_ship
Definition:
rpg_savevehiclelocation.h:30
RPG::SaveMapEventBase
Definition:
rpg_savemapeventbase.h:25
enum_tags.h
RPG::SaveVehicleLocation::orig_sprite_id
int32_t orig_sprite_id
Definition:
rpg_savevehiclelocation.h:44
src
generated
rpg_savevehiclelocation.h
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18