liblcf
rpg_rect.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_RECT_H
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#define LCF_RPG_RECT_H
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// Headers
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#include <stdint.h>
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namespace
RPG
{
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class
Rect
{
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public
:
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uint32_t
l
= 0;
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uint32_t
t
= 0;
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uint32_t
r
= 0;
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uint32_t
b
= 0;
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};
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inline
bool
operator==
(
const
Rect
& l,
const
Rect
& r) {
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return
l.
l
== r.
l
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&& l.
t
== r.
t
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&& l.
r
== r.
r
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&& l.
b
== r.
b
;
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}
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inline
bool
operator!=
(
const
Rect
& l,
const
Rect
& r) {
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return
!(l == r);
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}
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}
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#endif
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
RPG::Rect::r
uint32_t r
Definition:
rpg_rect.h:26
RPG
Definition:
rpg_actor.h:26
RPG::Rect
Definition:
rpg_rect.h:22
RPG::Rect::l
uint32_t l
Definition:
rpg_rect.h:24
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
RPG::Rect::b
uint32_t b
Definition:
rpg_rect.h:27
RPG::Rect::t
uint32_t t
Definition:
rpg_rect.h:25
src
generated
rpg_rect.h
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18