liblcf
ldb_battleranimation.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "ldb_reader.h"
14 #include "ldb_chunks.h"
15 #include "reader_struct_impl.h"
16 
17 // Read BattlerAnimation.
18 
19 template <>
20 char const* const Struct<RPG::BattlerAnimation>::name = "BattlerAnimation";
24  "name",
25  0,
26  0
27 );
31  "speed",
32  0,
33  0
34 );
38  "base_data",
39  1,
40  0
41 );
45  "weapon_data",
46  1,
47  0
48 );
49 
50 
51 template <>
53  &static_name,
54  &static_speed,
55  &static_base_data,
56  &static_weapon_data,
57  NULL
58 };
59 
60 template class Struct<RPG::BattlerAnimation>;
LDB_Reader::ChunkBattlerAnimation::base_data
@ base_data
Definition: ldb_chunks.h:258
ldb_chunks.h
LDB_Reader::ChunkBattlerAnimation::speed
@ speed
Definition: ldb_chunks.h:256
RPG::BattlerAnimation::base_data
std::vector< BattlerAnimationExtension > base_data
Definition: rpg_battleranimation.h:36
Field
Definition: reader_struct.h:315
TypedField
Definition: reader_struct.h:348
Struct
Definition: reader_struct.h:43
RPG::BattlerAnimation::speed
int32_t speed
Definition: rpg_battleranimation.h:35
RPG::BattlerAnimation::weapon_data
std::vector< BattlerAnimationExtension > weapon_data
Definition: rpg_battleranimation.h:37
LDB_Reader::ChunkBattlerAnimation::name
@ name
Definition: ldb_chunks.h:254
RPG::BattlerAnimation::name
std::string name
Definition: rpg_battleranimation.h:34
reader_struct_impl.h
LDB_Reader::ChunkBattlerAnimation::weapon_data
@ weapon_data
Definition: ldb_chunks.h:260
ldb_reader.h