liblcf
ldb_animationtiming.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct_impl.h
"
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// Read AnimationTiming.
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template
<>
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char
const
*
const
Struct<RPG::AnimationTiming>::name
=
"AnimationTiming"
;
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static
TypedField<RPG::AnimationTiming, int32_t>
static_frame(
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&
RPG::AnimationTiming::frame
,
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LDB_Reader::ChunkAnimationTiming::frame
,
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"frame"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationTiming, RPG::Sound>
static_se(
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&
RPG::AnimationTiming::se
,
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LDB_Reader::ChunkAnimationTiming::se
,
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"se"
,
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1,
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0
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);
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static
TypedField<RPG::AnimationTiming, int32_t>
static_flash_scope(
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&
RPG::AnimationTiming::flash_scope
,
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LDB_Reader::ChunkAnimationTiming::flash_scope
,
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"flash_scope"
,
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1,
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0
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);
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static
TypedField<RPG::AnimationTiming, int32_t>
static_flash_red(
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&
RPG::AnimationTiming::flash_red
,
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LDB_Reader::ChunkAnimationTiming::flash_red
,
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"flash_red"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationTiming, int32_t>
static_flash_green(
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&
RPG::AnimationTiming::flash_green
,
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LDB_Reader::ChunkAnimationTiming::flash_green
,
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"flash_green"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationTiming, int32_t>
static_flash_blue(
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&
RPG::AnimationTiming::flash_blue
,
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LDB_Reader::ChunkAnimationTiming::flash_blue
,
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"flash_blue"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationTiming, int32_t>
static_flash_power(
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&
RPG::AnimationTiming::flash_power
,
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LDB_Reader::ChunkAnimationTiming::flash_power
,
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"flash_power"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationTiming, int32_t>
static_screen_shake(
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&
RPG::AnimationTiming::screen_shake
,
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LDB_Reader::ChunkAnimationTiming::screen_shake
,
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"screen_shake"
,
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0,
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0
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);
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template
<>
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Field<RPG::AnimationTiming>
const
*
Struct<RPG::AnimationTiming>::fields
[] = {
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&static_frame,
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&static_se,
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&static_flash_scope,
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&static_flash_red,
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&static_flash_green,
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&static_flash_blue,
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&static_flash_power,
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&static_screen_shake,
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NULL
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};
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template
class
Struct<RPG::AnimationTiming>
;
LDB_Reader::ChunkAnimationTiming::frame
@ frame
Definition:
ldb_chunks.h:112
ldb_chunks.h
RPG::AnimationTiming::se
Sound se
Definition:
rpg_animationtiming.h:49
LDB_Reader::ChunkAnimationTiming::flash_blue
@ flash_blue
Definition:
ldb_chunks.h:122
LDB_Reader::ChunkAnimationTiming::flash_green
@ flash_green
Definition:
ldb_chunks.h:120
LDB_Reader::ChunkAnimationTiming::flash_scope
@ flash_scope
Definition:
ldb_chunks.h:116
Field
Definition:
reader_struct.h:315
LDB_Reader::ChunkAnimationTiming::se
@ se
Definition:
ldb_chunks.h:114
TypedField
Definition:
reader_struct.h:348
RPG::AnimationTiming::flash_blue
int32_t flash_blue
Definition:
rpg_animationtiming.h:53
Struct
Definition:
reader_struct.h:43
LDB_Reader::ChunkAnimationTiming::screen_shake
@ screen_shake
Definition:
ldb_chunks.h:126
RPG::AnimationTiming::screen_shake
int32_t screen_shake
Definition:
rpg_animationtiming.h:55
LDB_Reader::ChunkAnimationTiming::flash_power
@ flash_power
Definition:
ldb_chunks.h:124
RPG::AnimationTiming::flash_power
int32_t flash_power
Definition:
rpg_animationtiming.h:54
RPG::AnimationTiming::flash_red
int32_t flash_red
Definition:
rpg_animationtiming.h:51
LDB_Reader::ChunkAnimationTiming::flash_red
@ flash_red
Definition:
ldb_chunks.h:118
reader_struct_impl.h
RPG::AnimationTiming::flash_scope
int32_t flash_scope
Definition:
rpg_animationtiming.h:50
RPG::AnimationTiming::frame
int32_t frame
Definition:
rpg_animationtiming.h:48
RPG::AnimationTiming::flash_green
int32_t flash_green
Definition:
rpg_animationtiming.h:52
ldb_reader.h
src
generated
ldb_animationtiming.cpp
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18