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12 #ifndef LCF_RPG_DATABASE_H
13 #define LCF_RPG_DATABASE_H
bool operator==(const Actor &l, const Actor &r)
std::vector< Switch > switches
std::vector< Item > items
std::vector< Skill > skills
std::vector< BattlerAnimation > battleranimations
std::vector< Terrain > terrains
std::vector< Actor > actors
BattleCommands battlecommands
std::vector< Class > classes
std::vector< Variable > variables
bool operator!=(const Actor &l, const Actor &r)
std::vector< Animation > animations
std::vector< Attribute > attributes
std::vector< Troop > troops
std::vector< Chipset > chipsets
std::vector< Enemy > enemies
std::vector< CommonEvent > commonevents
std::vector< State > states