liblcf
LSD_Reader::ChunkSaveActor Struct Reference

#include <lsd_chunks.h>

+ Collaboration diagram for LSD_Reader::ChunkSaveActor:

Public Types

enum  Index {
  name = 0x01,
  title = 0x02,
  sprite_name = 0x0B,
  sprite_id = 0x0C,
  transparency = 0x0D,
  face_name = 0x15,
  face_id = 0x16,
  level = 0x1F,
  exp = 0x20,
  hp_mod = 0x21,
  sp_mod = 0x22,
  attack_mod = 0x29,
  defense_mod = 0x2A,
  spirit_mod = 0x2B,
  agility_mod = 0x2C,
  skills_size = 0x33,
  skills = 0x34,
  equipped = 0x3D,
  current_hp = 0x47,
  current_sp = 0x48,
  battle_commands = 0x50,
  status_size = 0x51,
  status = 0x52,
  changed_battle_commands = 0x53,
  class_id = 0x5A,
  row = 0x5B,
  two_weapon = 0x5C,
  lock_equipment = 0x5D,
  auto_battle = 0x5E,
  super_guard = 0x5F,
  battler_animation = 0x60
}
 

Detailed Description

Definition at line 515 of file lsd_chunks.h.

Member Enumeration Documentation

◆ Index

Enumerator
name 

string

title 

string

sprite_name 

string

sprite_id 

int

transparency 

transparency value. 0 means opaque; 3 is the value used when actor is transparent.

face_name 

string

face_id 

int

level 

int

exp 

int

hp_mod 

?

sp_mod 

?

attack_mod 

int

defense_mod 

int

spirit_mod 

int

agility_mod 

int

skills_size 

?

skills 

short[]

equipped 

short[5]

current_hp 

int

current_sp 

int

battle_commands 

array of (uncompressed) int32

status_size 

?

status 

array of short

changed_battle_commands 

bool

class_id 

int class-id

row 

RPG2003 Battle row

two_weapon 

bool

lock_equipment 

bool

auto_battle 

bool

super_guard 

bool

battler_animation 

Integer - RPG2003

Definition at line 516 of file lsd_chunks.h.


The documentation for this struct was generated from the following file: