std::vector< uint32_t > generator_x
std::vector< Event > events
bool operator==(const Actor &l, const Actor &r)
std::vector< int16_t > upper_layer
std::vector< uint32_t > generator_y
@ GeneratorMode_open_room
@ GeneratorMode_maze_passage
static constexpr auto kScrollTypeTags
bool parallax_auto_loop_x
bool generator_upper_wall
static constexpr auto kGeneratorTilesTags
static constexpr auto kGeneratorModeTags
bool parallax_auto_loop_y
@ GeneratorMode_single_passage
bool operator!=(const Actor &l, const Actor &r)
std::vector< int16_t > lower_layer
@ GeneratorMode_linked_rooms
std::string parallax_name
std::vector< int16_t > generator_tile_ids