liblcf
RPG::EventCommand::Code Struct Reference

#include <rpg_eventcommand.h>

+ Collaboration diagram for RPG::EventCommand::Code:

Public Types

enum  Index {
  END = 10,
  CallCommonEvent = 1005,
  ForceFlee = 1006,
  EnableCombo = 1007,
  ChangeClass = 1008,
  ChangeBattleCommands = 1009,
  OpenLoadMenu = 5001,
  ExitGame = 5002,
  ToggleAtbMode = 5003,
  ToggleFullscreen = 5004,
  OpenVideoOptions = 5005,
  ShowMessage = 10110,
  MessageOptions = 10120,
  ChangeFaceGraphic = 10130,
  ShowChoice = 10140,
  InputNumber = 10150,
  ControlSwitches = 10210,
  ControlVars = 10220,
  TimerOperation = 10230,
  ChangeGold = 10310,
  ChangeItems = 10320,
  ChangePartyMembers = 10330,
  ChangeExp = 10410,
  ChangeLevel = 10420,
  ChangeParameters = 10430,
  ChangeSkills = 10440,
  ChangeEquipment = 10450,
  ChangeHP = 10460,
  ChangeSP = 10470,
  ChangeCondition = 10480,
  FullHeal = 10490,
  SimulatedAttack = 10500,
  ChangeHeroName = 10610,
  ChangeHeroTitle = 10620,
  ChangeSpriteAssociation = 10630,
  ChangeActorFace = 10640,
  ChangeVehicleGraphic = 10650,
  ChangeSystemBGM = 10660,
  ChangeSystemSFX = 10670,
  ChangeSystemGraphics = 10680,
  ChangeScreenTransitions = 10690,
  EnemyEncounter = 10710,
  OpenShop = 10720,
  ShowInn = 10730,
  EnterHeroName = 10740,
  Teleport = 10810,
  MemorizeLocation = 10820,
  RecallToLocation = 10830,
  EnterExitVehicle = 10840,
  SetVehicleLocation = 10850,
  ChangeEventLocation = 10860,
  TradeEventLocations = 10870,
  StoreTerrainID = 10910,
  StoreEventID = 10920,
  EraseScreen = 11010,
  ShowScreen = 11020,
  TintScreen = 11030,
  FlashScreen = 11040,
  ShakeScreen = 11050,
  PanScreen = 11060,
  WeatherEffects = 11070,
  ShowPicture = 11110,
  MovePicture = 11120,
  ErasePicture = 11130,
  ShowBattleAnimation = 11210,
  SpriteTransparency = 11310,
  FlashSprite = 11320,
  MoveEvent = 11330,
  ProceedWithMovement = 11340,
  HaltAllMovement = 11350,
  Wait = 11410,
  PlayBGM = 11510,
  FadeOutBGM = 11520,
  MemorizeBGM = 11530,
  PlayMemorizedBGM = 11540,
  PlaySound = 11550,
  PlayMovie = 11560,
  KeyInputProc = 11610,
  ChangeMapTileset = 11710,
  ChangePBG = 11720,
  ChangeEncounterRate = 11740,
  TileSubstitution = 11750,
  TeleportTargets = 11810,
  ChangeTeleportAccess = 11820,
  EscapeTarget = 11830,
  ChangeEscapeAccess = 11840,
  OpenSaveMenu = 11910,
  ChangeSaveAccess = 11930,
  OpenMainMenu = 11950,
  ChangeMainMenuAccess = 11960,
  ConditionalBranch = 12010,
  Label = 12110,
  JumpToLabel = 12120,
  Loop = 12210,
  BreakLoop = 12220,
  EndEventProcessing = 12310,
  EraseEvent = 12320,
  CallEvent = 12330,
  Comment = 12410,
  GameOver = 12420,
  ReturntoTitleScreen = 12510,
  ChangeMonsterHP = 13110,
  ChangeMonsterMP = 13120,
  ChangeMonsterCondition = 13130,
  ShowHiddenMonster = 13150,
  ChangeBattleBG = 13210,
  ShowBattleAnimation_B = 13260,
  ConditionalBranch_B = 13310,
  TerminateBattle = 13410,
  ShowMessage_2 = 20110,
  ShowChoiceOption = 20140,
  ShowChoiceEnd = 20141,
  VictoryHandler = 20710,
  EscapeHandler = 20711,
  DefeatHandler = 20712,
  EndBattle = 20713,
  Transaction = 20720,
  NoTransaction = 20721,
  EndShop = 20722,
  Stay = 20730,
  NoStay = 20731,
  EndInn = 20732,
  ElseBranch = 22010,
  EndBranch = 22011,
  EndLoop = 22210,
  Comment_2 = 22410,
  ElseBranch_B = 23310,
  EndBranch_B = 23311,
  Maniac_GetSaveInfo = 3001,
  Maniac_Save = 3002,
  Maniac_Load = 3003,
  Maniac_EndLoadProcess = 3004,
  Maniac_GetMousePosition = 3005,
  Maniac_SetMousePosition = 3006,
  Maniac_ShowStringPicture = 3007,
  Maniac_GetPictureInfo = 3008,
  Maniac_ControlBattle = 3009,
  Maniac_ControlAtbGauge = 3010,
  Maniac_ChangeBattleCommandEx = 3011,
  Maniac_GetBattleInfo = 3012,
  Maniac_ControlVarArray = 3013,
  Maniac_KeyInputProcEx = 3014,
  Maniac_RewriteMap = 3015,
  Maniac_ControlGlobalSave = 3016
}
 

Detailed Description

Definition at line 27 of file rpg_eventcommand.h.

Member Enumeration Documentation

◆ Index

Enumerator
END 
CallCommonEvent 
ForceFlee 
EnableCombo 
ChangeClass 
ChangeBattleCommands 
OpenLoadMenu 
ExitGame 
ToggleAtbMode 
ToggleFullscreen 
OpenVideoOptions 
ShowMessage 
MessageOptions 
ChangeFaceGraphic 
ShowChoice 
InputNumber 
ControlSwitches 
ControlVars 
TimerOperation 
ChangeGold 
ChangeItems 
ChangePartyMembers 
ChangeExp 
ChangeLevel 
ChangeParameters 
ChangeSkills 
ChangeEquipment 
ChangeHP 
ChangeSP 
ChangeCondition 
FullHeal 
SimulatedAttack 
ChangeHeroName 
ChangeHeroTitle 
ChangeSpriteAssociation 
ChangeActorFace 
ChangeVehicleGraphic 
ChangeSystemBGM 
ChangeSystemSFX 
ChangeSystemGraphics 
ChangeScreenTransitions 
EnemyEncounter 
OpenShop 
ShowInn 
EnterHeroName 
Teleport 
MemorizeLocation 
RecallToLocation 
EnterExitVehicle 
SetVehicleLocation 
ChangeEventLocation 
TradeEventLocations 
StoreTerrainID 
StoreEventID 
EraseScreen 
ShowScreen 
TintScreen 
FlashScreen 
ShakeScreen 
PanScreen 
WeatherEffects 
ShowPicture 
MovePicture 
ErasePicture 
ShowBattleAnimation 
SpriteTransparency 
FlashSprite 
MoveEvent 
ProceedWithMovement 
HaltAllMovement 
Wait 
PlayBGM 
FadeOutBGM 
MemorizeBGM 
PlayMemorizedBGM 
PlaySound 
PlayMovie 
KeyInputProc 
ChangeMapTileset 
ChangePBG 
ChangeEncounterRate 
TileSubstitution 
TeleportTargets 
ChangeTeleportAccess 
EscapeTarget 
ChangeEscapeAccess 
OpenSaveMenu 
ChangeSaveAccess 
OpenMainMenu 
ChangeMainMenuAccess 
ConditionalBranch 
Label 
JumpToLabel 
Loop 
BreakLoop 
EndEventProcessing 
EraseEvent 
CallEvent 
Comment 
GameOver 
ReturntoTitleScreen 
ChangeMonsterHP 
ChangeMonsterMP 
ChangeMonsterCondition 
ShowHiddenMonster 
ChangeBattleBG 
ShowBattleAnimation_B 
ConditionalBranch_B 
TerminateBattle 
ShowMessage_2 
ShowChoiceOption 
ShowChoiceEnd 
VictoryHandler 
EscapeHandler 
DefeatHandler 
EndBattle 
Transaction 
NoTransaction 
EndShop 
Stay 
NoStay 
EndInn 
ElseBranch 
EndBranch 
EndLoop 
Comment_2 
ElseBranch_B 
EndBranch_B 
Maniac_GetSaveInfo 
Maniac_Save 
Maniac_Load 
Maniac_EndLoadProcess 
Maniac_GetMousePosition 
Maniac_SetMousePosition 
Maniac_ShowStringPicture 
Maniac_GetPictureInfo 
Maniac_ControlBattle 
Maniac_ControlAtbGauge 
Maniac_ChangeBattleCommandEx 
Maniac_GetBattleInfo 
Maniac_ControlVarArray 
Maniac_KeyInputProcEx 
Maniac_RewriteMap 
Maniac_ControlGlobalSave 

Definition at line 28 of file rpg_eventcommand.h.


The documentation for this struct was generated from the following file: