liblcf
ldb_animationcelldata.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "ldb_reader.h"
14 #include "ldb_chunks.h"
15 #include "reader_struct_impl.h"
16 
17 // Read AnimationCellData.
18 
19 template <>
20 char const* const Struct<RPG::AnimationCellData>::name = "AnimationCellData";
24  "valid",
25  0,
26  0
27 );
31  "cell_id",
32  0,
33  0
34 );
38  "x",
39  0,
40  0
41 );
45  "y",
46  0,
47  0
48 );
52  "zoom",
53  0,
54  0
55 );
56 static TypedField<RPG::AnimationCellData, int32_t> static_tone_red(
59  "tone_red",
60  0,
61  0
62 );
63 static TypedField<RPG::AnimationCellData, int32_t> static_tone_green(
66  "tone_green",
67  0,
68  0
69 );
70 static TypedField<RPG::AnimationCellData, int32_t> static_tone_blue(
73  "tone_blue",
74  0,
75  0
76 );
77 static TypedField<RPG::AnimationCellData, int32_t> static_tone_gray(
80  "tone_gray",
81  0,
82  0
83 );
84 static TypedField<RPG::AnimationCellData, int32_t> static_transparency(
87  "transparency",
88  0,
89  0
90 );
91 
92 
93 template <>
95  &static_valid,
96  &static_cell_id,
97  &static_x,
98  &static_y,
99  &static_zoom,
100  &static_tone_red,
101  &static_tone_green,
102  &static_tone_blue,
103  &static_tone_gray,
104  &static_transparency,
105  NULL
106 };
107 
108 template class Struct<RPG::AnimationCellData>;
LDB_Reader::ChunkAnimationCellData::tone_blue
@ tone_blue
Definition: ldb_chunks.h:146
LDB_Reader::ChunkAnimationCellData::cell_id
@ cell_id
Definition: ldb_chunks.h:134
ldb_chunks.h
LDB_Reader::ChunkAnimationCellData::tone_green
@ tone_green
Definition: ldb_chunks.h:144
RPG::AnimationCellData::tone_blue
int32_t tone_blue
Definition: rpg_animationcelldata.h:32
RPG::AnimationCellData::tone_gray
int32_t tone_gray
Definition: rpg_animationcelldata.h:33
LDB_Reader::ChunkAnimationCellData::y
@ y
Definition: ldb_chunks.h:138
LDB_Reader::ChunkAnimationCellData::valid
@ valid
Definition: ldb_chunks.h:132
Field
Definition: reader_struct.h:315
TypedField
Definition: reader_struct.h:348
LDB_Reader::ChunkAnimationCellData::x
@ x
Definition: ldb_chunks.h:136
Struct
Definition: reader_struct.h:43
RPG::AnimationCellData::tone_red
int32_t tone_red
Definition: rpg_animationcelldata.h:30
RPG::AnimationCellData::y
int32_t y
Definition: rpg_animationcelldata.h:28
RPG::AnimationCellData::x
int32_t x
Definition: rpg_animationcelldata.h:27
LDB_Reader::ChunkAnimationCellData::tone_gray
@ tone_gray
Definition: ldb_chunks.h:148
LDB_Reader::ChunkAnimationCellData::tone_red
@ tone_red
Definition: ldb_chunks.h:142
LDB_Reader::ChunkAnimationCellData::transparency
@ transparency
Definition: ldb_chunks.h:150
RPG::AnimationCellData::zoom
int32_t zoom
Definition: rpg_animationcelldata.h:29
reader_struct_impl.h
LDB_Reader::ChunkAnimationCellData::zoom
@ zoom
Definition: ldb_chunks.h:140
RPG::AnimationCellData::transparency
int32_t transparency
Definition: rpg_animationcelldata.h:34
RPG::AnimationCellData::valid
int32_t valid
Definition: rpg_animationcelldata.h:25
RPG::AnimationCellData::tone_green
int32_t tone_green
Definition: rpg_animationcelldata.h:31
RPG::AnimationCellData::cell_id
int32_t cell_id
Definition: rpg_animationcelldata.h:26
ldb_reader.h