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190 &static_commonevents,
194 &static_battlecommands,
197 &static_battleranimations,
std::vector< Switch > switches
std::vector< Item > items
std::vector< Skill > skills
std::vector< BattlerAnimation > battleranimations
static EmptyField< RPG::Database > static_commoneventD2(LDB_Reader::ChunkDatabase::commoneventD2, "commoneventD2", 1, 1)
std::vector< Terrain > terrains
std::vector< Actor > actors
BattleCommands battlecommands
std::vector< Class > classes
static EmptyField< RPG::Database > static_classD1(LDB_Reader::ChunkDatabase::classD1, "classD1", 1, 1)
std::vector< Variable > variables
static EmptyField< RPG::Database > static_commoneventD3(LDB_Reader::ChunkDatabase::commoneventD3, "commoneventD3", 1, 1)
std::vector< Animation > animations
std::vector< Attribute > attributes
std::vector< Troop > troops
std::vector< Chipset > chipsets
std::vector< Enemy > enemies
std::vector< CommonEvent > commonevents
std::vector< State > states