liblcf
RPG::SaveEventExecState Class Reference

#include <rpg_saveeventexecstate.h>

+ Collaboration diagram for RPG::SaveEventExecState:

Public Attributes

std::vector< SaveEventExecFramestack
 
bool show_message = false
 
bool abort_on_escape = false
 
bool wait_movement = false
 
bool keyinput_wait = false
 
uint8_t keyinput_variable = 0
 
bool keyinput_all_directions = false
 
bool keyinput_decision = false
 
bool keyinput_cancel = false
 
bool keyinput_2kshift_2k3numbers = false
 
bool keyinput_2kdown_2k3operators = false
 
bool keyinput_2kleft_2k3shift = false
 
bool keyinput_2kright = false
 
bool keyinput_2kup = false
 
int32_t wait_time = 0
 
int32_t keyinput_time_variable = 0
 
bool keyinput_2k3down = false
 
bool keyinput_2k3left = false
 
bool keyinput_2k3right = false
 
bool keyinput_2k3up = false
 
bool keyinput_timed = false
 
bool wait_key_enter = false
 

Detailed Description

Definition at line 24 of file rpg_saveeventexecstate.h.

Member Data Documentation

◆ abort_on_escape

static TypedField< RPG::SaveEventExecState, bool > static_abort_on_escape & RPG::SaveEventExecState::abort_on_escape = false

Definition at line 28 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2k3down

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2k3down & RPG::SaveEventExecState::keyinput_2k3down = false

Definition at line 42 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2k3left

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2k3left & RPG::SaveEventExecState::keyinput_2k3left = false

Definition at line 43 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2k3right

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2k3right & RPG::SaveEventExecState::keyinput_2k3right = false

Definition at line 44 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2k3up

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2k3up & RPG::SaveEventExecState::keyinput_2k3up = false

Definition at line 45 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2kdown_2k3operators

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2kdown_2k3operators & RPG::SaveEventExecState::keyinput_2kdown_2k3operators = false

Definition at line 36 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2kleft_2k3shift

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2kleft_2k3shift & RPG::SaveEventExecState::keyinput_2kleft_2k3shift = false

Definition at line 37 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2kright

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2kright & RPG::SaveEventExecState::keyinput_2kright = false

Definition at line 38 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2kshift_2k3numbers

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2kshift_2k3numbers & RPG::SaveEventExecState::keyinput_2kshift_2k3numbers = false

Definition at line 35 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_2kup

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_2kup & RPG::SaveEventExecState::keyinput_2kup = false

Definition at line 39 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_all_directions

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_all_directions & RPG::SaveEventExecState::keyinput_all_directions = false

Definition at line 32 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_cancel

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_cancel & RPG::SaveEventExecState::keyinput_cancel = false

Definition at line 34 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_decision

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_decision & RPG::SaveEventExecState::keyinput_decision = false

Definition at line 33 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_time_variable

static TypedField< RPG::SaveEventExecState, int32_t > static_keyinput_time_variable & RPG::SaveEventExecState::keyinput_time_variable = 0

Definition at line 41 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_timed

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_timed & RPG::SaveEventExecState::keyinput_timed = false

Definition at line 46 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_variable

static TypedField< RPG::SaveEventExecState, uint8_t > static_keyinput_variable & RPG::SaveEventExecState::keyinput_variable = 0

Definition at line 31 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ keyinput_wait

static TypedField< RPG::SaveEventExecState, bool > static_keyinput_wait & RPG::SaveEventExecState::keyinput_wait = false

Definition at line 30 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ show_message

static TypedField< RPG::SaveEventExecState, bool > static_show_message & RPG::SaveEventExecState::show_message = false

Definition at line 27 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ stack

static TypedField< RPG::SaveEventExecState, std::vector< RPG::SaveEventExecFrame > > static_stack & RPG::SaveEventExecState::stack

Definition at line 26 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ wait_key_enter

static TypedField< RPG::SaveEventExecState, bool > static_wait_key_enter & RPG::SaveEventExecState::wait_key_enter = false

Definition at line 47 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ wait_movement

static TypedField< RPG::SaveEventExecState, bool > static_wait_movement & RPG::SaveEventExecState::wait_movement = false

Definition at line 29 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().

◆ wait_time

static TypedField< RPG::SaveEventExecState, int32_t > static_wait_time & RPG::SaveEventExecState::wait_time = 0

Definition at line 40 of file rpg_saveeventexecstate.h.

Referenced by RPG::operator==().


The documentation for this class was generated from the following files: