liblcf
RPG Namespace Reference

Classes

class  Actor
 
class  Animation
 
class  AnimationCellData
 
class  AnimationFrame
 
class  AnimationTiming
 
class  Attribute
 
class  BattleCommand
 
class  BattleCommands
 
class  BattlerAnimation
 
class  BattlerAnimationData
 
class  BattlerAnimationExtension
 
class  Chipset
 
class  Class
 
class  CommonEvent
 
class  Database
 
class  Encounter
 
class  Enemy
 
class  EnemyAction
 
class  Equipment
 
class  Event
 
class  EventCommand
 
class  EventPage
 
class  EventPageCondition
 
class  Item
 
class  ItemAnimation
 
class  Learning
 
class  Map
 
class  MapInfo
 
class  MoveCommand
 
class  MoveRoute
 
class  Music
 
class  Parameters
 
class  Rect
 
class  Save
 
class  SaveActor
 
class  SaveCommonEvent
 
class  SaveEasyRpgData
 
class  SaveEventExecFrame
 
class  SaveEventExecState
 
class  SaveInventory
 
class  SaveMapEvent
 
class  SaveMapEventBase
 
class  SaveMapInfo
 
class  SavePanorama
 
class  SavePartyLocation
 
class  SavePicture
 
class  SaveScreen
 
class  SaveSystem
 
class  SaveTarget
 
class  SaveTitle
 
class  SaveVehicleLocation
 
class  Skill
 
class  Sound
 
class  Start
 
class  State
 
class  Switch
 
class  System
 
class  Terms
 
class  Terrain
 
class  TestBattler
 
class  TreeMap
 
class  Troop
 
class  TroopMember
 
class  TroopPage
 
class  TroopPageCondition
 
class  Variable
 

Functions

bool operator== (const Actor &l, const Actor &r)
 
bool operator!= (const Actor &l, const Actor &r)
 
bool operator== (const Animation &l, const Animation &r)
 
bool operator!= (const Animation &l, const Animation &r)
 
bool operator== (const AnimationCellData &l, const AnimationCellData &r)
 
bool operator!= (const AnimationCellData &l, const AnimationCellData &r)
 
bool operator== (const AnimationFrame &l, const AnimationFrame &r)
 
bool operator!= (const AnimationFrame &l, const AnimationFrame &r)
 
bool operator== (const AnimationTiming &l, const AnimationTiming &r)
 
bool operator!= (const AnimationTiming &l, const AnimationTiming &r)
 
bool operator== (const Attribute &l, const Attribute &r)
 
bool operator!= (const Attribute &l, const Attribute &r)
 
bool operator== (const BattleCommand &l, const BattleCommand &r)
 
bool operator!= (const BattleCommand &l, const BattleCommand &r)
 
bool operator== (const BattleCommands &l, const BattleCommands &r)
 
bool operator!= (const BattleCommands &l, const BattleCommands &r)
 
bool operator== (const BattlerAnimation &l, const BattlerAnimation &r)
 
bool operator!= (const BattlerAnimation &l, const BattlerAnimation &r)
 
bool operator== (const BattlerAnimationData &l, const BattlerAnimationData &r)
 
bool operator!= (const BattlerAnimationData &l, const BattlerAnimationData &r)
 
bool operator== (const BattlerAnimationExtension &l, const BattlerAnimationExtension &r)
 
bool operator!= (const BattlerAnimationExtension &l, const BattlerAnimationExtension &r)
 
bool operator== (const Chipset &l, const Chipset &r)
 
bool operator!= (const Chipset &l, const Chipset &r)
 
bool operator== (const Class &l, const Class &r)
 
bool operator!= (const Class &l, const Class &r)
 
bool operator== (const CommonEvent &l, const CommonEvent &r)
 
bool operator!= (const CommonEvent &l, const CommonEvent &r)
 
bool operator== (const Database &l, const Database &r)
 
bool operator!= (const Database &l, const Database &r)
 
bool operator== (const Encounter &l, const Encounter &r)
 
bool operator!= (const Encounter &l, const Encounter &r)
 
bool operator== (const Enemy &l, const Enemy &r)
 
bool operator!= (const Enemy &l, const Enemy &r)
 
bool operator== (const EnemyAction &l, const EnemyAction &r)
 
bool operator!= (const EnemyAction &l, const EnemyAction &r)
 
bool operator== (const Equipment &l, const Equipment &r)
 
bool operator!= (const Equipment &l, const Equipment &r)
 
bool operator== (const Event &l, const Event &r)
 
bool operator!= (const Event &l, const Event &r)
 
bool operator== (const EventCommand &l, const EventCommand &r)
 
bool operator!= (const EventCommand &l, const EventCommand &r)
 
bool operator== (const EventPage &l, const EventPage &r)
 
bool operator!= (const EventPage &l, const EventPage &r)
 
bool operator== (const EventPageCondition::Flags &l, const EventPageCondition::Flags &r)
 
bool operator!= (const EventPageCondition::Flags &l, const EventPageCondition::Flags &r)
 
bool operator== (const EventPageCondition &l, const EventPageCondition &r)
 
bool operator!= (const EventPageCondition &l, const EventPageCondition &r)
 
bool operator== (const Item &l, const Item &r)
 
bool operator!= (const Item &l, const Item &r)
 
bool operator== (const ItemAnimation &l, const ItemAnimation &r)
 
bool operator!= (const ItemAnimation &l, const ItemAnimation &r)
 
bool operator== (const Learning &l, const Learning &r)
 
bool operator!= (const Learning &l, const Learning &r)
 
bool operator== (const Map &l, const Map &r)
 
bool operator!= (const Map &l, const Map &r)
 
bool operator== (const MapInfo &l, const MapInfo &r)
 
bool operator!= (const MapInfo &l, const MapInfo &r)
 
bool operator== (const MoveCommand &l, const MoveCommand &r)
 
bool operator!= (const MoveCommand &l, const MoveCommand &r)
 
bool operator== (const MoveRoute &l, const MoveRoute &r)
 
bool operator!= (const MoveRoute &l, const MoveRoute &r)
 
bool operator== (const Music &l, const Music &r)
 
bool operator!= (const Music &l, const Music &r)
 
bool operator== (const Parameters &l, const Parameters &r)
 
bool operator!= (const Parameters &l, const Parameters &r)
 
bool operator== (const Rect &l, const Rect &r)
 
bool operator!= (const Rect &l, const Rect &r)
 
bool operator== (const Save &l, const Save &r)
 
bool operator!= (const Save &l, const Save &r)
 
bool operator== (const SaveActor &l, const SaveActor &r)
 
bool operator!= (const SaveActor &l, const SaveActor &r)
 
bool operator== (const SaveCommonEvent &l, const SaveCommonEvent &r)
 
bool operator!= (const SaveCommonEvent &l, const SaveCommonEvent &r)
 
bool operator== (const SaveEasyRpgData &l, const SaveEasyRpgData &r)
 
bool operator!= (const SaveEasyRpgData &l, const SaveEasyRpgData &r)
 
bool operator== (const SaveEventExecFrame &l, const SaveEventExecFrame &r)
 
bool operator!= (const SaveEventExecFrame &l, const SaveEventExecFrame &r)
 
bool operator== (const SaveEventExecState &l, const SaveEventExecState &r)
 
bool operator!= (const SaveEventExecState &l, const SaveEventExecState &r)
 
bool operator== (const SaveInventory &l, const SaveInventory &r)
 
bool operator!= (const SaveInventory &l, const SaveInventory &r)
 
bool operator== (const SaveMapEvent &l, const SaveMapEvent &r)
 
bool operator!= (const SaveMapEvent &l, const SaveMapEvent &r)
 
bool operator== (const SaveMapEventBase &l, const SaveMapEventBase &r)
 
bool operator!= (const SaveMapEventBase &l, const SaveMapEventBase &r)
 
bool operator== (const SaveMapInfo &l, const SaveMapInfo &r)
 
bool operator!= (const SaveMapInfo &l, const SaveMapInfo &r)
 
bool operator== (const SavePanorama &l, const SavePanorama &r)
 
bool operator!= (const SavePanorama &l, const SavePanorama &r)
 
bool operator== (const SavePartyLocation &l, const SavePartyLocation &r)
 
bool operator!= (const SavePartyLocation &l, const SavePartyLocation &r)
 
bool operator== (const SavePicture::Flags &l, const SavePicture::Flags &r)
 
bool operator!= (const SavePicture::Flags &l, const SavePicture::Flags &r)
 
bool operator== (const SavePicture &l, const SavePicture &r)
 
bool operator!= (const SavePicture &l, const SavePicture &r)
 
bool operator== (const SaveScreen &l, const SaveScreen &r)
 
bool operator!= (const SaveScreen &l, const SaveScreen &r)
 
bool operator== (const SaveSystem &l, const SaveSystem &r)
 
bool operator!= (const SaveSystem &l, const SaveSystem &r)
 
bool operator== (const SaveTarget &l, const SaveTarget &r)
 
bool operator!= (const SaveTarget &l, const SaveTarget &r)
 
bool operator== (const SaveTitle &l, const SaveTitle &r)
 
bool operator!= (const SaveTitle &l, const SaveTitle &r)
 
bool operator== (const SaveVehicleLocation &l, const SaveVehicleLocation &r)
 
bool operator!= (const SaveVehicleLocation &l, const SaveVehicleLocation &r)
 
bool operator== (const Skill &l, const Skill &r)
 
bool operator!= (const Skill &l, const Skill &r)
 
bool operator== (const Sound &l, const Sound &r)
 
bool operator!= (const Sound &l, const Sound &r)
 
bool operator== (const Start &l, const Start &r)
 
bool operator!= (const Start &l, const Start &r)
 
bool operator== (const State &l, const State &r)
 
bool operator!= (const State &l, const State &r)
 
bool operator== (const Switch &l, const Switch &r)
 
bool operator!= (const Switch &l, const Switch &r)
 
bool operator== (const System &l, const System &r)
 
bool operator!= (const System &l, const System &r)
 
bool operator== (const Terms &l, const Terms &r)
 
bool operator!= (const Terms &l, const Terms &r)
 
bool operator== (const Terrain::Flags &l, const Terrain::Flags &r)
 
bool operator!= (const Terrain::Flags &l, const Terrain::Flags &r)
 
bool operator== (const Terrain &l, const Terrain &r)
 
bool operator!= (const Terrain &l, const Terrain &r)
 
bool operator== (const TestBattler &l, const TestBattler &r)
 
bool operator!= (const TestBattler &l, const TestBattler &r)
 
bool operator== (const TreeMap &l, const TreeMap &r)
 
bool operator!= (const TreeMap &l, const TreeMap &r)
 
bool operator== (const Troop &l, const Troop &r)
 
bool operator!= (const Troop &l, const Troop &r)
 
bool operator== (const TroopMember &l, const TroopMember &r)
 
bool operator!= (const TroopMember &l, const TroopMember &r)
 
bool operator== (const TroopPage &l, const TroopPage &r)
 
bool operator!= (const TroopPage &l, const TroopPage &r)
 
bool operator== (const TroopPageCondition::Flags &l, const TroopPageCondition::Flags &r)
 
bool operator!= (const TroopPageCondition::Flags &l, const TroopPageCondition::Flags &r)
 
bool operator== (const TroopPageCondition &l, const TroopPageCondition &r)
 
bool operator!= (const TroopPageCondition &l, const TroopPageCondition &r)
 
bool operator== (const Variable &l, const Variable &r)
 
bool operator!= (const Variable &l, const Variable &r)
 

Detailed Description

RPG::Actor class.

RPG::Animation class.

RPG::AnimationCellData class.

RPG::AnimationFrame class.

RPG::AnimationTiming class.

RPG::Attribute class.

RPG::BattleCommand class.

RPG::BattleCommands class.

RPG::BattlerAnimation class.

RPG::BattlerAnimationData class.

RPG::BattlerAnimationExtension class.

RPG::Chipset class.

RPG::Class class.

RPG::CommonEvent class.

RPG::Database class.

RPG::Encounter class.

RPG::Enemy class.

RPG::EnemyAction class.

RPG::Equipment class.

RPG::Event class.

RPG::EventCommand class.

RPG::EventPage class.

RPG::EventPageCondition class.

RPG::Item class.

RPG::ItemAnimation class.

RPG::Learning class.

RPG::Map class.

RPG::MapInfo class.

RPG::MoveCommand class.

RPG::MoveRoute class.

RPG::Music class.

RPG::Parameters class.

RPG::Rect class.

RPG::Save class.

RPG::SaveActor class.

RPG::SaveCommonEvent class.

RPG::SaveEasyRpgData class.

RPG::SaveEventExecFrame class.

RPG::SaveEventExecState class.

RPG::SaveInventory class.

RPG::SaveMapEvent class.

RPG::SaveMapEventBase class.

RPG::SaveMapInfo class.

RPG::SavePanorama class.

RPG::SavePartyLocation class.

RPG::SavePicture class.

RPG::SaveScreen class.

RPG::SaveSystem class.

RPG::SaveTarget class.

RPG::SaveTitle class.

RPG::SaveVehicleLocation class.

RPG::Skill class.

RPG::Sound class.

RPG::Start class.

RPG::State class.

RPG::Switch class.

RPG::System class.

RPG::Terms class.

RPG::Terrain class.

RPG::TestBattler class.

RPG::TreeMap class.

RPG::Troop class.

RPG::TroopMember class.

RPG::TroopPage class.

RPG::TroopPageCondition class.

RPG::Variable class.

Function Documentation

◆ operator!=() [1/70]

bool RPG::operator!= ( const Actor l,
const Actor r 
)
inline

Definition at line 98 of file rpg_actor.h.

◆ operator!=() [2/70]

bool RPG::operator!= ( const Animation l,
const Animation r 
)
inline

Definition at line 67 of file rpg_animation.h.

◆ operator!=() [3/70]

bool RPG::operator!= ( const AnimationCellData l,
const AnimationCellData r 
)
inline

Definition at line 50 of file rpg_animationcelldata.h.

◆ operator!=() [4/70]

bool RPG::operator!= ( const AnimationFrame l,
const AnimationFrame r 
)
inline

Definition at line 33 of file rpg_animationframe.h.

◆ operator!=() [5/70]

bool RPG::operator!= ( const AnimationTiming l,
const AnimationTiming r 
)
inline

Definition at line 69 of file rpg_animationtiming.h.

◆ operator!=() [6/70]

bool RPG::operator!= ( const Attribute l,
const Attribute r 
)
inline

Definition at line 55 of file rpg_attribute.h.

◆ operator!=() [7/70]

bool RPG::operator!= ( const BattleCommand l,
const BattleCommand r 
)
inline

Definition at line 54 of file rpg_battlecommand.h.

◆ operator!=() [8/70]

bool RPG::operator!= ( const BattleCommands l,
const BattleCommands r 
)
inline

Definition at line 119 of file rpg_battlecommands.h.

◆ operator!=() [9/70]

bool RPG::operator!= ( const BattlerAnimation l,
const BattlerAnimation r 
)
inline

Definition at line 47 of file rpg_battleranimation.h.

◆ operator!=() [10/70]

bool RPG::operator!= ( const BattlerAnimationData l,
const BattlerAnimationData r 
)
inline

Definition at line 58 of file rpg_battleranimationdata.h.

◆ operator!=() [11/70]

bool RPG::operator!= ( const BattlerAnimationExtension l,
const BattlerAnimationExtension r 
)
inline

Definition at line 51 of file rpg_battleranimationextension.h.

◆ operator!=() [12/70]

bool RPG::operator!= ( const Chipset l,
const Chipset r 
)
inline

Definition at line 58 of file rpg_chipset.h.

◆ operator!=() [13/70]

bool RPG::operator!= ( const Class l,
const Class r 
)
inline

Definition at line 62 of file rpg_class.h.

◆ operator!=() [14/70]

bool RPG::operator!= ( const CommonEvent l,
const CommonEvent r 
)
inline

Definition at line 49 of file rpg_commonevent.h.

◆ operator!=() [15/70]

bool RPG::operator!= ( const Database l,
const Database r 
)
inline

Definition at line 87 of file rpg_database.h.

◆ operator!=() [16/70]

bool RPG::operator!= ( const Encounter l,
const Encounter r 
)
inline

Definition at line 29 of file rpg_encounter.h.

◆ operator!=() [17/70]

bool RPG::operator!= ( const Enemy l,
const Enemy r 
)
inline

Definition at line 75 of file rpg_enemy.h.

◆ operator!=() [18/70]

bool RPG::operator!= ( const EnemyAction l,
const EnemyAction r 
)
inline

Definition at line 108 of file rpg_enemyaction.h.

◆ operator!=() [19/70]

bool RPG::operator!= ( const Equipment l,
const Equipment r 
)
inline

Definition at line 39 of file rpg_equipment.h.

◆ operator!=() [20/70]

bool RPG::operator!= ( const Event l,
const Event r 
)
inline

Definition at line 41 of file rpg_event.h.

◆ operator!=() [21/70]

bool RPG::operator!= ( const EventCommand l,
const EventCommand r 
)
inline

Definition at line 189 of file rpg_eventcommand.h.

◆ operator!=() [22/70]

bool RPG::operator!= ( const EventPage l,
const EventPage r 
)
inline

Definition at line 159 of file rpg_eventpage.h.

◆ operator!=() [23/70]

bool RPG::operator!= ( const EventPageCondition l,
const EventPageCondition r 
)
inline

Definition at line 92 of file rpg_eventpagecondition.h.

◆ operator!=() [24/70]

bool RPG::operator!= ( const EventPageCondition::Flags l,
const EventPageCondition::Flags r 
)
inline

Definition at line 75 of file rpg_eventpagecondition.h.

◆ operator!=() [25/70]

bool RPG::operator!= ( const Item l,
const Item r 
)
inline

Definition at line 185 of file rpg_item.h.

◆ operator!=() [26/70]

bool RPG::operator!= ( const ItemAnimation l,
const ItemAnimation r 
)
inline

Definition at line 80 of file rpg_itemanimation.h.

◆ operator!=() [27/70]

bool RPG::operator!= ( const Learning l,
const Learning r 
)
inline

Definition at line 34 of file rpg_learning.h.

◆ operator!=() [28/70]

bool RPG::operator!= ( const Map l,
const Map r 
)
inline

Definition at line 131 of file rpg_map.h.

◆ operator!=() [29/70]

bool RPG::operator!= ( const MapInfo l,
const MapInfo r 
)
inline

Definition at line 101 of file rpg_mapinfo.h.

◆ operator!=() [30/70]

bool RPG::operator!= ( const MoveCommand l,
const MoveCommand r 
)
inline

Definition at line 132 of file rpg_movecommand.h.

◆ operator!=() [31/70]

bool RPG::operator!= ( const MoveRoute l,
const MoveRoute r 
)
inline

Definition at line 36 of file rpg_moveroute.h.

◆ operator!=() [32/70]

bool RPG::operator!= ( const Music l,
const Music r 
)
inline

Definition at line 40 of file rpg_music.h.

◆ operator!=() [33/70]

bool RPG::operator!= ( const Parameters l,
const Parameters r 
)
inline

Definition at line 43 of file rpg_parameters.h.

◆ operator!=() [34/70]

bool RPG::operator!= ( const Rect l,
const Rect r 
)
inline

Definition at line 37 of file rpg_rect.h.

◆ operator!=() [35/70]

bool RPG::operator!= ( const Save l,
const Save r 
)
inline

Definition at line 76 of file rpg_save.h.

◆ operator!=() [36/70]

bool RPG::operator!= ( const SaveActor l,
const SaveActor r 
)
inline

Definition at line 105 of file rpg_saveactor.h.

◆ operator!=() [37/70]

bool RPG::operator!= ( const SaveCommonEvent l,
const SaveCommonEvent r 
)
inline

Definition at line 32 of file rpg_savecommonevent.h.

◆ operator!=() [38/70]

bool RPG::operator!= ( const SaveEasyRpgData l,
const SaveEasyRpgData r 
)
inline

Definition at line 31 of file rpg_saveeasyrpgdata.h.

◆ operator!=() [39/70]

bool RPG::operator!= ( const SaveEventExecFrame l,
const SaveEventExecFrame r 
)
inline

Definition at line 42 of file rpg_saveeventexecframe.h.

◆ operator!=() [40/70]

bool RPG::operator!= ( const SaveEventExecState l,
const SaveEventExecState r 
)
inline

Definition at line 75 of file rpg_saveeventexecstate.h.

◆ operator!=() [41/70]

bool RPG::operator!= ( const SaveInventory l,
const SaveInventory r 
)
inline

Definition at line 69 of file rpg_saveinventory.h.

◆ operator!=() [42/70]

bool RPG::operator!= ( const SaveMapEvent l,
const SaveMapEvent r 
)
inline

Definition at line 42 of file rpg_savemapevent.h.

◆ operator!=() [43/70]

bool RPG::operator!= ( const SaveMapEventBase l,
const SaveMapEventBase r 
)
inline

Definition at line 110 of file rpg_savemapeventbase.h.

◆ operator!=() [44/70]

bool RPG::operator!= ( const SaveMapInfo l,
const SaveMapInfo r 
)
inline

Definition at line 68 of file rpg_savemapinfo.h.

◆ operator!=() [45/70]

bool RPG::operator!= ( const SavePanorama l,
const SavePanorama r 
)
inline

Definition at line 33 of file rpg_savepanorama.h.

◆ operator!=() [46/70]

bool RPG::operator!= ( const SavePartyLocation l,
const SavePartyLocation r 
)
inline

Definition at line 91 of file rpg_savepartylocation.h.

◆ operator!=() [47/70]

bool RPG::operator!= ( const SavePicture l,
const SavePicture r 
)
inline

Definition at line 186 of file rpg_savepicture.h.

◆ operator!=() [48/70]

bool RPG::operator!= ( const SavePicture::Flags l,
const SavePicture::Flags r 
)
inline

Definition at line 141 of file rpg_savepicture.h.

◆ operator!=() [49/70]

bool RPG::operator!= ( const SaveScreen l,
const SaveScreen r 
)
inline

Definition at line 89 of file rpg_savescreen.h.

◆ operator!=() [50/70]

bool RPG::operator!= ( const SaveSystem l,
const SaveSystem r 
)
inline

Definition at line 178 of file rpg_savesystem.h.

◆ operator!=() [51/70]

bool RPG::operator!= ( const SaveTarget l,
const SaveTarget r 
)
inline

Definition at line 40 of file rpg_savetarget.h.

◆ operator!=() [52/70]

bool RPG::operator!= ( const SaveTitle l,
const SaveTitle r 
)
inline

Definition at line 54 of file rpg_savetitle.h.

◆ operator!=() [53/70]

bool RPG::operator!= ( const SaveVehicleLocation l,
const SaveVehicleLocation r 
)
inline

Definition at line 55 of file rpg_savevehiclelocation.h.

◆ operator!=() [54/70]

bool RPG::operator!= ( const Skill l,
const Skill r 
)
inline

Definition at line 140 of file rpg_skill.h.

◆ operator!=() [55/70]

bool RPG::operator!= ( const Sound l,
const Sound r 
)
inline

Definition at line 38 of file rpg_sound.h.

◆ operator!=() [56/70]

bool RPG::operator!= ( const Start l,
const Start r 
)
inline

Definition at line 53 of file rpg_start.h.

◆ operator!=() [57/70]

bool RPG::operator!= ( const State l,
const State r 
)
inline

Definition at line 160 of file rpg_state.h.

◆ operator!=() [58/70]

bool RPG::operator!= ( const Switch l,
const Switch r 
)
inline

Definition at line 32 of file rpg_switch.h.

◆ operator!=() [59/70]

bool RPG::operator!= ( const System l,
const System r 
)
inline

Definition at line 292 of file rpg_system.h.

◆ operator!=() [60/70]

bool RPG::operator!= ( const Terms l,
const Terms r 
)
inline

Definition at line 283 of file rpg_terms.h.

◆ operator!=() [61/70]

bool RPG::operator!= ( const Terrain l,
const Terrain r 
)
inline

Definition at line 140 of file rpg_terrain.h.

◆ operator!=() [62/70]

bool RPG::operator!= ( const Terrain::Flags l,
const Terrain::Flags r 
)
inline

Definition at line 101 of file rpg_terrain.h.

◆ operator!=() [63/70]

bool RPG::operator!= ( const TestBattler l,
const TestBattler r 
)
inline

Definition at line 44 of file rpg_testbattler.h.

◆ operator!=() [64/70]

bool RPG::operator!= ( const TreeMap l,
const TreeMap r 
)
inline

Definition at line 52 of file rpg_treemap.h.

◆ operator!=() [65/70]

bool RPG::operator!= ( const Troop l,
const Troop r 
)
inline

Definition at line 45 of file rpg_troop.h.

◆ operator!=() [66/70]

bool RPG::operator!= ( const TroopMember l,
const TroopMember r 
)
inline

Definition at line 38 of file rpg_troopmember.h.

◆ operator!=() [67/70]

bool RPG::operator!= ( const TroopPage l,
const TroopPage r 
)
inline

Definition at line 36 of file rpg_trooppage.h.

◆ operator!=() [68/70]

bool RPG::operator!= ( const TroopPageCondition l,
const TroopPageCondition r 
)
inline

Definition at line 103 of file rpg_trooppagecondition.h.

◆ operator!=() [69/70]

bool RPG::operator!= ( const TroopPageCondition::Flags l,
const TroopPageCondition::Flags r 
)
inline

Definition at line 73 of file rpg_trooppagecondition.h.

◆ operator!=() [70/70]

bool RPG::operator!= ( const Variable l,
const Variable r 
)
inline

Definition at line 32 of file rpg_variable.h.

◆ operator==() [1/70]

◆ operator==() [2/70]

◆ operator==() [3/70]

◆ operator==() [4/70]

bool RPG::operator== ( const AnimationFrame l,
const AnimationFrame r 
)
inline

Definition at line 29 of file rpg_animationframe.h.

References RPG::AnimationFrame::cells.

◆ operator==() [5/70]

◆ operator==() [6/70]

◆ operator==() [7/70]

bool RPG::operator== ( const BattleCommand l,
const BattleCommand r 
)
inline

Definition at line 49 of file rpg_battlecommand.h.

References RPG::BattleCommand::name, and RPG::BattleCommand::type.

◆ operator==() [8/70]

◆ operator==() [9/70]

◆ operator==() [10/70]

bool RPG::operator== ( const BattlerAnimationData l,
const BattlerAnimationData r 
)
inline

◆ operator==() [11/70]

◆ operator==() [12/70]

◆ operator==() [13/70]

◆ operator==() [14/70]

◆ operator==() [15/70]

◆ operator==() [16/70]

bool RPG::operator== ( const Encounter l,
const Encounter r 
)
inline

Definition at line 25 of file rpg_encounter.h.

References RPG::Encounter::troop_id.

◆ operator==() [17/70]

◆ operator==() [18/70]

◆ operator==() [19/70]

bool RPG::operator== ( const Equipment l,
const Equipment r 
)
inline

◆ operator==() [20/70]

bool RPG::operator== ( const Event l,
const Event r 
)
inline

Definition at line 34 of file rpg_event.h.

References RPG::Event::name, RPG::Event::pages, RPG::Event::x, and RPG::Event::y.

◆ operator==() [21/70]

bool RPG::operator== ( const EventCommand l,
const EventCommand r 
)
inline

◆ operator==() [22/70]

◆ operator==() [23/70]

◆ operator==() [24/70]

bool RPG::operator== ( const EventPageCondition::Flags l,
const EventPageCondition::Flags r 
)
inline

Definition at line 71 of file rpg_eventpagecondition.h.

References RPG::EventPageCondition::Flags::flags.

◆ operator==() [25/70]

◆ operator==() [26/70]

◆ operator==() [27/70]

bool RPG::operator== ( const Learning l,
const Learning r 
)
inline

Definition at line 29 of file rpg_learning.h.

References RPG::Learning::level, and RPG::Learning::skill_id.

◆ operator==() [28/70]

◆ operator==() [29/70]

◆ operator==() [30/70]

◆ operator==() [31/70]

bool RPG::operator== ( const MoveRoute l,
const MoveRoute r 
)
inline

◆ operator==() [32/70]

bool RPG::operator== ( const Music l,
const Music r 
)
inline

◆ operator==() [33/70]

bool RPG::operator== ( const Parameters l,
const Parameters r 
)
inline

◆ operator==() [34/70]

bool RPG::operator== ( const Rect l,
const Rect r 
)
inline

Definition at line 30 of file rpg_rect.h.

References RPG::Rect::b, RPG::Rect::l, RPG::Rect::r, and RPG::Rect::t.

◆ operator==() [35/70]

◆ operator==() [36/70]

◆ operator==() [37/70]

bool RPG::operator== ( const SaveCommonEvent l,
const SaveCommonEvent r 
)
inline

◆ operator==() [38/70]

bool RPG::operator== ( const SaveEasyRpgData l,
const SaveEasyRpgData r 
)
inline

Definition at line 27 of file rpg_saveeasyrpgdata.h.

References RPG::SaveEasyRpgData::version.

◆ operator==() [39/70]

◆ operator==() [40/70]

◆ operator==() [41/70]

◆ operator==() [42/70]

◆ operator==() [43/70]

bool RPG::operator== ( const SaveMapEventBase l,
const SaveMapEventBase r 
)
inline

◆ operator==() [44/70]

◆ operator==() [45/70]

bool RPG::operator== ( const SavePanorama l,
const SavePanorama r 
)
inline

Definition at line 28 of file rpg_savepanorama.h.

References RPG::SavePanorama::pan_x, and RPG::SavePanorama::pan_y.

◆ operator==() [46/70]

◆ operator==() [47/70]

◆ operator==() [48/70]

bool RPG::operator== ( const SavePicture::Flags l,
const SavePicture::Flags r 
)
inline

Definition at line 137 of file rpg_savepicture.h.

References RPG::SavePicture::Flags::flags.

◆ operator==() [49/70]

◆ operator==() [50/70]

bool RPG::operator== ( const SaveSystem l,
const SaveSystem r 
)
inline

Definition at line 120 of file rpg_savesystem.h.

References RPG::SaveSystem::actor_damaged_se, RPG::SaveSystem::airship_music, RPG::SaveSystem::atb_mode, RPG::SaveSystem::background, RPG::SaveSystem::battle_end_fadein, RPG::SaveSystem::battle_end_fadeout, RPG::SaveSystem::battle_end_music, RPG::SaveSystem::battle_music, RPG::SaveSystem::battle_se, RPG::SaveSystem::battle_start_fadein, RPG::SaveSystem::battle_start_fadeout, RPG::SaveSystem::before_battle_music, RPG::SaveSystem::before_vehicle_music, RPG::SaveSystem::boat_music, RPG::SaveSystem::buzzer_se, RPG::SaveSystem::cancel_se, RPG::SaveSystem::current_music, RPG::SaveSystem::cursor_se, RPG::SaveSystem::decision_se, RPG::SaveSystem::dodge_se, RPG::SaveSystem::enemy_attack_se, RPG::SaveSystem::enemy_damaged_se, RPG::SaveSystem::enemy_death_se, RPG::SaveSystem::escape_allowed, RPG::SaveSystem::escape_se, RPG::SaveSystem::face_flip, RPG::SaveSystem::face_id, RPG::SaveSystem::face_name, RPG::SaveSystem::face_right, RPG::SaveSystem::font_id, RPG::SaveSystem::frame_count, RPG::SaveSystem::gameover_music, RPG::SaveSystem::graphics_name, RPG::SaveSystem::inn_music, RPG::SaveSystem::item_se, RPG::SaveSystem::menu_allowed, RPG::SaveSystem::message_active, RPG::SaveSystem::message_continue_events, RPG::SaveSystem::message_position, RPG::SaveSystem::message_prevent_overlap, RPG::SaveSystem::message_stretch, RPG::SaveSystem::message_transparent, RPG::SaveSystem::music_stopping, RPG::SaveSystem::save_allowed, RPG::SaveSystem::save_count, RPG::SaveSystem::save_slot, RPG::SaveSystem::scene, RPG::SaveSystem::ship_music, RPG::SaveSystem::stored_music, RPG::SaveSystem::switches, RPG::SaveSystem::teleport_allowed, RPG::SaveSystem::title_music, RPG::SaveSystem::transition_in, RPG::SaveSystem::transition_out, and RPG::SaveSystem::variables.

◆ operator==() [51/70]

bool RPG::operator== ( const SaveTarget l,
const SaveTarget r 
)
inline

◆ operator==() [52/70]

◆ operator==() [53/70]

◆ operator==() [54/70]

◆ operator==() [55/70]

bool RPG::operator== ( const Sound l,
const Sound r 
)
inline

◆ operator==() [56/70]

◆ operator==() [57/70]

◆ operator==() [58/70]

bool RPG::operator== ( const Switch l,
const Switch r 
)
inline

Definition at line 28 of file rpg_switch.h.

References RPG::Switch::name.

◆ operator==() [59/70]

bool RPG::operator== ( const System l,
const System r 
)
inline

Definition at line 234 of file rpg_system.h.

References RPG::System::actor_damaged_se, RPG::System::airship_index, RPG::System::airship_music, RPG::System::airship_name, RPG::System::battle_end_fadein, RPG::System::battle_end_fadeout, RPG::System::battle_end_music, RPG::System::battle_music, RPG::System::battle_se, RPG::System::battle_start_fadein, RPG::System::battle_start_fadeout, RPG::System::battletest_alt_terrain, RPG::System::battletest_background, RPG::System::battletest_condition, RPG::System::battletest_data, RPG::System::battletest_formation, RPG::System::battletest_terrain, RPG::System::boat_index, RPG::System::boat_music, RPG::System::boat_name, RPG::System::buzzer_se, RPG::System::cancel_se, RPG::System::cursor_se, RPG::System::decision_se, RPG::System::dodge_se, RPG::System::enemy_attack_se, RPG::System::enemy_damaged_se, RPG::System::enemy_death_se, RPG::System::equipment_setting, RPG::System::escape_se, RPG::System::font_id, RPG::System::frame_name, RPG::System::gameover_music, RPG::System::gameover_name, RPG::System::inn_music, RPG::System::invert_animations, RPG::System::item_se, RPG::System::ldb_id, RPG::System::menu_commands, RPG::System::message_stretch, RPG::System::party, RPG::System::save_count, RPG::System::selected_condition, RPG::System::selected_hero, RPG::System::ship_index, RPG::System::ship_music, RPG::System::ship_name, RPG::System::show_frame, RPG::System::show_title, RPG::System::system2_name, RPG::System::system_name, RPG::System::title_music, RPG::System::title_name, RPG::System::transition_in, and RPG::System::transition_out.

◆ operator==() [60/70]

bool RPG::operator== ( const Terms l,
const Terms r 
)
inline

Definition at line 153 of file rpg_terms.h.

References RPG::Terms::accessory, RPG::Terms::actor_critical, RPG::Terms::actor_damaged, RPG::Terms::actor_hp_absorbed, RPG::Terms::actor_undamaged, RPG::Terms::agility, RPG::Terms::armor, RPG::Terms::attack, RPG::Terms::attacking, RPG::Terms::autodestruction, RPG::Terms::battle_auto, RPG::Terms::battle_escape, RPG::Terms::battle_fight, RPG::Terms::battle_start, RPG::Terms::command_attack, RPG::Terms::command_defend, RPG::Terms::command_item, RPG::Terms::command_skill, RPG::Terms::defeat, RPG::Terms::defending, RPG::Terms::defense, RPG::Terms::dodge, RPG::Terms::encounter, RPG::Terms::enemy_critical, RPG::Terms::enemy_damaged, RPG::Terms::enemy_escape, RPG::Terms::enemy_hp_absorbed, RPG::Terms::enemy_transform, RPG::Terms::enemy_undamaged, RPG::Terms::equipped_items, RPG::Terms::escape_failure, RPG::Terms::escape_success, RPG::Terms::exit_game, RPG::Terms::exit_game_message, RPG::Terms::exp_received, RPG::Terms::exp_short, RPG::Terms::file, RPG::Terms::focus, RPG::Terms::gold, RPG::Terms::gold_recieved_a, RPG::Terms::gold_recieved_b, RPG::Terms::health_points, RPG::Terms::helmet, RPG::Terms::hp_recovery, RPG::Terms::hp_short, RPG::Terms::inn_a_accept, RPG::Terms::inn_a_cancel, RPG::Terms::inn_a_greeting_1, RPG::Terms::inn_a_greeting_2, RPG::Terms::inn_a_greeting_3, RPG::Terms::inn_b_accept, RPG::Terms::inn_b_cancel, RPG::Terms::inn_b_greeting_1, RPG::Terms::inn_b_greeting_2, RPG::Terms::inn_b_greeting_3, RPG::Terms::item_recieved, RPG::Terms::level, RPG::Terms::level_up, RPG::Terms::load_game, RPG::Terms::load_game_message, RPG::Terms::lvl_short, RPG::Terms::menu_equipment, RPG::Terms::menu_quit, RPG::Terms::menu_save, RPG::Terms::miss, RPG::Terms::new_game, RPG::Terms::no, RPG::Terms::normal_status, RPG::Terms::observing, RPG::Terms::order, RPG::Terms::parameter_decrease, RPG::Terms::parameter_increase, RPG::Terms::possessed_items, RPG::Terms::resistance_decrease, RPG::Terms::resistance_increase, RPG::Terms::row, RPG::Terms::save_game_message, RPG::Terms::shield, RPG::Terms::shop_buy1, RPG::Terms::shop_buy2, RPG::Terms::shop_buy3, RPG::Terms::shop_buy_number1, RPG::Terms::shop_buy_number2, RPG::Terms::shop_buy_number3, RPG::Terms::shop_buy_select1, RPG::Terms::shop_buy_select2, RPG::Terms::shop_buy_select3, RPG::Terms::shop_greeting1, RPG::Terms::shop_greeting2, RPG::Terms::shop_greeting3, RPG::Terms::shop_leave1, RPG::Terms::shop_leave2, RPG::Terms::shop_leave3, RPG::Terms::shop_purchased1, RPG::Terms::shop_purchased2, RPG::Terms::shop_purchased3, RPG::Terms::shop_regreeting1, RPG::Terms::shop_regreeting2, RPG::Terms::shop_regreeting3, RPG::Terms::shop_sell1, RPG::Terms::shop_sell2, RPG::Terms::shop_sell3, RPG::Terms::shop_sell_number1, RPG::Terms::shop_sell_number2, RPG::Terms::shop_sell_number3, RPG::Terms::shop_sell_select1, RPG::Terms::shop_sell_select2, RPG::Terms::shop_sell_select3, RPG::Terms::shop_sold1, RPG::Terms::shop_sold2, RPG::Terms::shop_sold3, RPG::Terms::skill_failure_a, RPG::Terms::skill_failure_b, RPG::Terms::skill_failure_c, RPG::Terms::skill_learned, RPG::Terms::sp_cost, RPG::Terms::sp_short, RPG::Terms::special_combat, RPG::Terms::spirit, RPG::Terms::spirit_points, RPG::Terms::status, RPG::Terms::use_item, RPG::Terms::victory, RPG::Terms::wait_off, RPG::Terms::wait_on, RPG::Terms::weapon, and RPG::Terms::yes.

◆ operator==() [61/70]

◆ operator==() [62/70]

bool RPG::operator== ( const Terrain::Flags l,
const Terrain::Flags r 
)
inline

Definition at line 97 of file rpg_terrain.h.

References RPG::Terrain::Flags::flags.

◆ operator==() [63/70]

◆ operator==() [64/70]

bool RPG::operator== ( const TreeMap l,
const TreeMap r 
)
inline

◆ operator==() [65/70]

bool RPG::operator== ( const Troop l,
const Troop r 
)
inline

◆ operator==() [66/70]

bool RPG::operator== ( const TroopMember l,
const TroopMember r 
)
inline

◆ operator==() [67/70]

bool RPG::operator== ( const TroopPage l,
const TroopPage r 
)
inline

Definition at line 31 of file rpg_trooppage.h.

References RPG::TroopPage::condition, and RPG::TroopPage::event_commands.

◆ operator==() [68/70]

◆ operator==() [69/70]

bool RPG::operator== ( const TroopPageCondition::Flags l,
const TroopPageCondition::Flags r 
)
inline

Definition at line 69 of file rpg_trooppagecondition.h.

References RPG::TroopPageCondition::Flags::flags.

◆ operator==() [70/70]

bool RPG::operator== ( const Variable l,
const Variable r 
)
inline

Definition at line 28 of file rpg_variable.h.

References RPG::Variable::name.