liblcf
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#include <ldb_chunks.h>
Public Types | |
enum | Index { name = 0x01, description = 0x02, using_message1 = 0x03, using_message2 = 0x04, failure_message = 0x07, type = 0x08, sp_type = 0x09, sp_percent = 0x0A, sp_cost = 0x0B, scope = 0x0C, switch_id = 0x0D, animation_id = 0x0E, sound_effect = 0x10, occasion_field = 0x12, occasion_battle = 0x13, reverse_state_effect = 0x14, physical_rate = 0x15, magical_rate = 0x16, variance = 0x17, power = 0x18, hit = 0x19, affect_hp = 0x1F, affect_sp = 0x20, affect_attack = 0x21, affect_defense = 0x22, affect_spirit = 0x23, affect_agility = 0x24, absorb_damage = 0x25, ignore_defense = 0x26, state_effects_size = 0x29, state_effects = 0x2A, attribute_effects_size = 0x2B, attribute_effects = 0x2C, affect_attr_defence = 0x2D, battler_animation = 0x31, battler_animation_data = 0x32 } |
Definition at line 343 of file ldb_chunks.h.
Definition at line 344 of file ldb_chunks.h.