- e -
- e_rate
: LDB_Reader::ChunkAttribute
, LDB_Reader::ChunkState
- easyrpg_data
: LSD_Reader::ChunkSave
- effect_mode
: LSD_Reader::ChunkSavePicture
- Effect_none
: RPG::SavePicture
- Effect_rotation
: RPG::SavePicture
- Effect_wave
: RPG::SavePicture
- ElseBranch
: RPG::EventCommand::Code
- ElseBranch_B
: RPG::EventCommand::Code
- EnableCombo
: RPG::EventCommand::Code
- encounter
: LDB_Reader::ChunkTerms
- encounter_calling
: LSD_Reader::ChunkSavePartyLocation
- encounter_rate
: LDB_Reader::ChunkTerrain
, LSD_Reader::ChunkSaveMapInfo
- encounter_steps
: LMT_Reader::ChunkMapInfo
, LSD_Reader::ChunkSavePartyLocation
- encounters
: LMT_Reader::ChunkMapInfo
- END
: RPG::EventCommand::Code
- end_jump
: RPG::MoveCommand::Code
- EndBattle
: RPG::EventCommand::Code
- EndBranch
: RPG::EventCommand::Code
- EndBranch_B
: RPG::EventCommand::Code
- EndEventProcessing
: RPG::EventCommand::Code
- EndInn
: RPG::EventCommand::Code
- EndLoop
: RPG::EventCommand::Code
- EndShop
: RPG::EventCommand::Code
- enemies
: LDB_Reader::ChunkDatabase
- enemy_attack_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- enemy_critical
: LDB_Reader::ChunkTerms
- enemy_damaged
: LDB_Reader::ChunkTerms
- enemy_damaged_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- enemy_death_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- enemy_escape
: LDB_Reader::ChunkTerms
- enemy_hp_absorbed
: LDB_Reader::ChunkTerms
- enemy_hp_max
: LDB_Reader::ChunkTroopPageCondition
- enemy_hp_min
: LDB_Reader::ChunkTroopPageCondition
- enemy_id
: LDB_Reader::ChunkEnemyAction
, LDB_Reader::ChunkTroopMember
, LDB_Reader::ChunkTroopPageCondition
- enemy_transform
: LDB_Reader::ChunkTerms
- enemy_undamaged
: LDB_Reader::ChunkTerms
- EnemyEncounter
: RPG::EventCommand::Code
- EnterExitVehicle
: RPG::EventCommand::Code
- EnterHeroName
: RPG::EventCommand::Code
- entire_party
: LDB_Reader::ChunkItem
- equipment_setting
: LDB_Reader::ChunkSystem
- EquipmentSetting_actor
: RPG::System
- EquipmentSetting_class
: RPG::System
- equipped
: LSD_Reader::ChunkSaveActor
- equipped_items
: LDB_Reader::ChunkTerms
- EraseEvent
: RPG::EventCommand::Code
- ErasePicture
: RPG::EventCommand::Code
- EraseScreen
: RPG::EventCommand::Code
- escape
: LMT_Reader::ChunkMapInfo
- escape_allowed
: LSD_Reader::ChunkSaveSystem
- escape_failure
: LDB_Reader::ChunkTerms
- escape_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- escape_success
: LDB_Reader::ChunkTerms
- EscapeHandler
: RPG::EventCommand::Code
- escapes
: LSD_Reader::ChunkSaveInventory
- EscapeTarget
: RPG::EventCommand::Code
- event_commands
: LDB_Reader::ChunkCommonEvent
, LDB_Reader::ChunkTroopPage
, LMU_Reader::ChunkEventPage
- event_commands_size
: LDB_Reader::ChunkCommonEvent
, LDB_Reader::ChunkTroopPage
, LMU_Reader::ChunkEventPage
- event_id
: LSD_Reader::ChunkSaveEventExecFrame
- events
: LMU_Reader::ChunkMap
, LSD_Reader::ChunkSaveMapInfo
- exit_game
: LDB_Reader::ChunkTerms
- exit_game_message
: LDB_Reader::ChunkTerms
- ExitGame
: RPG::EventCommand::Code
- exp
: LDB_Reader::ChunkEnemy
, LSD_Reader::ChunkSaveActor
- exp_base
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
- exp_correction
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
- exp_inflation
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
- exp_received
: LDB_Reader::ChunkTerms
- exp_short
: LDB_Reader::ChunkTerms
- expanded_node
: LMT_Reader::ChunkMapInfo