liblcf
RPG::Sound Class Reference

#include <rpg_sound.h>

+ Collaboration diagram for RPG::Sound:

Public Attributes

std::string name = "(OFF)"
 
int32_t volume = 100
 
int32_t tempo = 100
 
int32_t balance = 50
 

Detailed Description

Definition at line 23 of file rpg_sound.h.

Member Data Documentation

◆ balance

static TypedField< RPG::Sound, int32_t > static_balance & RPG::Sound::balance = 50

Definition at line 28 of file rpg_sound.h.

Referenced by RPG::operator==().

◆ name

static TypedField< RPG::Sound, std::string > static_name & RPG::Sound::name = "(OFF)"

Definition at line 25 of file rpg_sound.h.

Referenced by RPG::operator==().

◆ tempo

static TypedField< RPG::Sound, int32_t > static_tempo & RPG::Sound::tempo = 100

Definition at line 27 of file rpg_sound.h.

Referenced by RPG::operator==().

◆ volume

static TypedField< RPG::Sound, int32_t > static_volume & RPG::Sound::volume = 100

Definition at line 26 of file rpg_sound.h.

Referenced by RPG::operator==().


The documentation for this class was generated from the following files: