liblcf
rpg_eventcommand.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_EVENTCOMMAND_H
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#define LCF_RPG_EVENTCOMMAND_H
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15
// Headers
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include "
enum_tags.h
"
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24
namespace
RPG
{
25
class
EventCommand
{
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public
:
27
struct
Code
{
28
enum
Index
{
29
END
= 10,
30
CallCommonEvent
= 1005,
31
ForceFlee
= 1006,
32
EnableCombo
= 1007,
33
ChangeClass
= 1008,
34
ChangeBattleCommands
= 1009,
35
OpenLoadMenu
= 5001,
36
ExitGame
= 5002,
37
ToggleAtbMode
= 5003,
38
ToggleFullscreen
= 5004,
39
OpenVideoOptions
= 5005,
40
ShowMessage
= 10110,
41
MessageOptions
= 10120,
42
ChangeFaceGraphic
= 10130,
43
ShowChoice
= 10140,
44
InputNumber
= 10150,
45
ControlSwitches
= 10210,
46
ControlVars
= 10220,
47
TimerOperation
= 10230,
48
ChangeGold
= 10310,
49
ChangeItems
= 10320,
50
ChangePartyMembers
= 10330,
51
ChangeExp
= 10410,
52
ChangeLevel
= 10420,
53
ChangeParameters
= 10430,
54
ChangeSkills
= 10440,
55
ChangeEquipment
= 10450,
56
ChangeHP
= 10460,
57
ChangeSP
= 10470,
58
ChangeCondition
= 10480,
59
FullHeal
= 10490,
60
SimulatedAttack
= 10500,
61
ChangeHeroName
= 10610,
62
ChangeHeroTitle
= 10620,
63
ChangeSpriteAssociation
= 10630,
64
ChangeActorFace
= 10640,
65
ChangeVehicleGraphic
= 10650,
66
ChangeSystemBGM
= 10660,
67
ChangeSystemSFX
= 10670,
68
ChangeSystemGraphics
= 10680,
69
ChangeScreenTransitions
= 10690,
70
EnemyEncounter
= 10710,
71
OpenShop
= 10720,
72
ShowInn
= 10730,
73
EnterHeroName
= 10740,
74
Teleport
= 10810,
75
MemorizeLocation
= 10820,
76
RecallToLocation
= 10830,
77
EnterExitVehicle
= 10840,
78
SetVehicleLocation
= 10850,
79
ChangeEventLocation
= 10860,
80
TradeEventLocations
= 10870,
81
StoreTerrainID
= 10910,
82
StoreEventID
= 10920,
83
EraseScreen
= 11010,
84
ShowScreen
= 11020,
85
TintScreen
= 11030,
86
FlashScreen
= 11040,
87
ShakeScreen
= 11050,
88
PanScreen
= 11060,
89
WeatherEffects
= 11070,
90
ShowPicture
= 11110,
91
MovePicture
= 11120,
92
ErasePicture
= 11130,
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ShowBattleAnimation
= 11210,
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SpriteTransparency
= 11310,
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FlashSprite
= 11320,
96
MoveEvent
= 11330,
97
ProceedWithMovement
= 11340,
98
HaltAllMovement
= 11350,
99
Wait
= 11410,
100
PlayBGM
= 11510,
101
FadeOutBGM
= 11520,
102
MemorizeBGM
= 11530,
103
PlayMemorizedBGM
= 11540,
104
PlaySound
= 11550,
105
PlayMovie
= 11560,
106
KeyInputProc
= 11610,
107
ChangeMapTileset
= 11710,
108
ChangePBG
= 11720,
109
ChangeEncounterRate
= 11740,
110
TileSubstitution
= 11750,
111
TeleportTargets
= 11810,
112
ChangeTeleportAccess
= 11820,
113
EscapeTarget
= 11830,
114
ChangeEscapeAccess
= 11840,
115
OpenSaveMenu
= 11910,
116
ChangeSaveAccess
= 11930,
117
OpenMainMenu
= 11950,
118
ChangeMainMenuAccess
= 11960,
119
ConditionalBranch
= 12010,
120
Label
= 12110,
121
JumpToLabel
= 12120,
122
Loop
= 12210,
123
BreakLoop
= 12220,
124
EndEventProcessing
= 12310,
125
EraseEvent
= 12320,
126
CallEvent
= 12330,
127
Comment
= 12410,
128
GameOver
= 12420,
129
ReturntoTitleScreen
= 12510,
130
ChangeMonsterHP
= 13110,
131
ChangeMonsterMP
= 13120,
132
ChangeMonsterCondition
= 13130,
133
ShowHiddenMonster
= 13150,
134
ChangeBattleBG
= 13210,
135
ShowBattleAnimation_B
= 13260,
136
ConditionalBranch_B
= 13310,
137
TerminateBattle
= 13410,
138
ShowMessage_2
= 20110,
139
ShowChoiceOption
= 20140,
140
ShowChoiceEnd
= 20141,
141
VictoryHandler
= 20710,
142
EscapeHandler
= 20711,
143
DefeatHandler
= 20712,
144
EndBattle
= 20713,
145
Transaction
= 20720,
146
NoTransaction
= 20721,
147
EndShop
= 20722,
148
Stay
= 20730,
149
NoStay
= 20731,
150
EndInn
= 20732,
151
ElseBranch
= 22010,
152
EndBranch
= 22011,
153
EndLoop
= 22210,
154
Comment_2
= 22410,
155
ElseBranch_B
= 23310,
156
EndBranch_B
= 23311,
157
Maniac_GetSaveInfo
= 3001,
158
Maniac_Save
= 3002,
159
Maniac_Load
= 3003,
160
Maniac_EndLoadProcess
= 3004,
161
Maniac_GetMousePosition
= 3005,
162
Maniac_SetMousePosition
= 3006,
163
Maniac_ShowStringPicture
= 3007,
164
Maniac_GetPictureInfo
= 3008,
165
Maniac_ControlBattle
= 3009,
166
Maniac_ControlAtbGauge
= 3010,
167
Maniac_ChangeBattleCommandEx
= 3011,
168
Maniac_GetBattleInfo
= 3012,
169
Maniac_ControlVarArray
= 3013,
170
Maniac_KeyInputProcEx
= 3014,
171
Maniac_RewriteMap
= 3015,
172
Maniac_ControlGlobalSave
= 3016
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};
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};
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int32_t
code
= 0;
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int32_t
indent
= 0;
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std::string
string
;
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std::vector<int32_t>
parameters
;
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};
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inline
bool
operator==
(
const
EventCommand
& l,
const
EventCommand
& r) {
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return
l.
code
== r.
code
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&& l.
indent
== r.
indent
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&& l.
string
== r.
string
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&& l.
parameters
== r.
parameters
;
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}
188
189
inline
bool
operator!=
(
const
EventCommand
& l,
const
EventCommand
& r) {
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return
!(l == r);
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}
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}
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#endif
RPG::EventCommand::Code::ShowInn
@ ShowInn
Definition:
rpg_eventcommand.h:72
RPG::EventCommand::Code::ElseBranch
@ ElseBranch
Definition:
rpg_eventcommand.h:151
RPG::EventCommand::Code::ElseBranch_B
@ ElseBranch_B
Definition:
rpg_eventcommand.h:155
RPG::EventCommand::Code::ChangeHeroTitle
@ ChangeHeroTitle
Definition:
rpg_eventcommand.h:62
RPG::EventCommand::Code::ShowMessage
@ ShowMessage
Definition:
rpg_eventcommand.h:40
RPG::EventCommand::Code::DefeatHandler
@ DefeatHandler
Definition:
rpg_eventcommand.h:143
RPG::EventCommand::Code::MemorizeBGM
@ MemorizeBGM
Definition:
rpg_eventcommand.h:102
RPG::EventCommand::Code::EraseScreen
@ EraseScreen
Definition:
rpg_eventcommand.h:83
RPG::EventCommand::Code::EndBranch
@ EndBranch
Definition:
rpg_eventcommand.h:152
RPG::EventCommand::Code::OpenMainMenu
@ OpenMainMenu
Definition:
rpg_eventcommand.h:117
RPG::EventCommand::Code::ChangeVehicleGraphic
@ ChangeVehicleGraphic
Definition:
rpg_eventcommand.h:65
RPG::EventCommand::Code::PlaySound
@ PlaySound
Definition:
rpg_eventcommand.h:104
RPG::EventCommand::Code::SpriteTransparency
@ SpriteTransparency
Definition:
rpg_eventcommand.h:94
RPG::EventCommand::Code::Comment_2
@ Comment_2
Definition:
rpg_eventcommand.h:154
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
RPG::EventCommand::Code::ShowScreen
@ ShowScreen
Definition:
rpg_eventcommand.h:84
RPG::EventCommand::Code::Maniac_ControlGlobalSave
@ Maniac_ControlGlobalSave
Definition:
rpg_eventcommand.h:172
RPG::EventCommand::Code::CallEvent
@ CallEvent
Definition:
rpg_eventcommand.h:126
RPG::EventCommand::Code::EraseEvent
@ EraseEvent
Definition:
rpg_eventcommand.h:125
RPG::EventCommand::Code::NoTransaction
@ NoTransaction
Definition:
rpg_eventcommand.h:146
RPG::EventCommand::Code::Comment
@ Comment
Definition:
rpg_eventcommand.h:127
RPG::EventCommand::Code::OpenShop
@ OpenShop
Definition:
rpg_eventcommand.h:71
RPG::EventCommand::Code::ChangePBG
@ ChangePBG
Definition:
rpg_eventcommand.h:108
RPG::EventCommand
Definition:
rpg_eventcommand.h:25
RPG::EventCommand::parameters
std::vector< int32_t > parameters
Definition:
rpg_eventcommand.h:179
RPG::EventCommand::Code::PlayBGM
@ PlayBGM
Definition:
rpg_eventcommand.h:100
RPG::EventCommand::Code::ChangeEventLocation
@ ChangeEventLocation
Definition:
rpg_eventcommand.h:79
RPG::EventCommand::Code::ChangeClass
@ ChangeClass
Definition:
rpg_eventcommand.h:33
RPG::EventCommand::Code::ConditionalBranch_B
@ ConditionalBranch_B
Definition:
rpg_eventcommand.h:136
RPG::EventCommand::Code::PlayMemorizedBGM
@ PlayMemorizedBGM
Definition:
rpg_eventcommand.h:103
RPG::EventCommand::Code::PlayMovie
@ PlayMovie
Definition:
rpg_eventcommand.h:105
RPG::EventCommand::Code::MovePicture
@ MovePicture
Definition:
rpg_eventcommand.h:91
RPG::EventCommand::Code::ShowBattleAnimation_B
@ ShowBattleAnimation_B
Definition:
rpg_eventcommand.h:135
RPG::EventCommand::Code::ErasePicture
@ ErasePicture
Definition:
rpg_eventcommand.h:92
RPG::EventCommand::Code::Maniac_Load
@ Maniac_Load
Definition:
rpg_eventcommand.h:159
RPG::EventCommand::Code::StoreEventID
@ StoreEventID
Definition:
rpg_eventcommand.h:82
RPG
Definition:
rpg_actor.h:26
RPG::EventCommand::Code::OpenLoadMenu
@ OpenLoadMenu
Definition:
rpg_eventcommand.h:35
RPG::EventCommand::indent
int32_t indent
Definition:
rpg_eventcommand.h:177
RPG::EventCommand::Code::ControlVars
@ ControlVars
Definition:
rpg_eventcommand.h:46
RPG::EventCommand::Code::Maniac_ControlAtbGauge
@ Maniac_ControlAtbGauge
Definition:
rpg_eventcommand.h:166
RPG::EventCommand::Code::Maniac_GetSaveInfo
@ Maniac_GetSaveInfo
Definition:
rpg_eventcommand.h:157
RPG::EventCommand::Code::END
@ END
Definition:
rpg_eventcommand.h:29
RPG::EventCommand::Code::KeyInputProc
@ KeyInputProc
Definition:
rpg_eventcommand.h:106
RPG::EventCommand::Code::ChangeEncounterRate
@ ChangeEncounterRate
Definition:
rpg_eventcommand.h:109
RPG::EventCommand::Code::Label
@ Label
Definition:
rpg_eventcommand.h:120
RPG::EventCommand::Code::ChangeSystemBGM
@ ChangeSystemBGM
Definition:
rpg_eventcommand.h:66
RPG::EventCommand::Code::Maniac_ShowStringPicture
@ Maniac_ShowStringPicture
Definition:
rpg_eventcommand.h:163
RPG::EventCommand::Code::HaltAllMovement
@ HaltAllMovement
Definition:
rpg_eventcommand.h:98
RPG::EventCommand::Code::ChangeEquipment
@ ChangeEquipment
Definition:
rpg_eventcommand.h:55
RPG::EventCommand::Code::ProceedWithMovement
@ ProceedWithMovement
Definition:
rpg_eventcommand.h:97
RPG::EventCommand::Code::ChangeSkills
@ ChangeSkills
Definition:
rpg_eventcommand.h:54
RPG::EventCommand::Code::Maniac_Save
@ Maniac_Save
Definition:
rpg_eventcommand.h:158
RPG::EventCommand::Code::ChangeLevel
@ ChangeLevel
Definition:
rpg_eventcommand.h:52
RPG::EventCommand::Code::ShakeScreen
@ ShakeScreen
Definition:
rpg_eventcommand.h:87
RPG::EventCommand::Code::Maniac_ControlVarArray
@ Maniac_ControlVarArray
Definition:
rpg_eventcommand.h:169
RPG::EventCommand::Code::FullHeal
@ FullHeal
Definition:
rpg_eventcommand.h:59
RPG::EventCommand::Code::InputNumber
@ InputNumber
Definition:
rpg_eventcommand.h:44
RPG::EventCommand::Code::ShowPicture
@ ShowPicture
Definition:
rpg_eventcommand.h:90
RPG::EventCommand::Code::ShowHiddenMonster
@ ShowHiddenMonster
Definition:
rpg_eventcommand.h:133
RPG::EventCommand::Code::Maniac_ControlBattle
@ Maniac_ControlBattle
Definition:
rpg_eventcommand.h:165
RPG::EventCommand::Code::ChangeMonsterHP
@ ChangeMonsterHP
Definition:
rpg_eventcommand.h:130
RPG::EventCommand::Code::TileSubstitution
@ TileSubstitution
Definition:
rpg_eventcommand.h:110
RPG::EventCommand::Code::TerminateBattle
@ TerminateBattle
Definition:
rpg_eventcommand.h:137
RPG::EventCommand::Code::ShowChoiceOption
@ ShowChoiceOption
Definition:
rpg_eventcommand.h:139
RPG::EventCommand::Code::GameOver
@ GameOver
Definition:
rpg_eventcommand.h:128
RPG::EventCommand::Code::Transaction
@ Transaction
Definition:
rpg_eventcommand.h:145
RPG::EventCommand::Code::ChangeSpriteAssociation
@ ChangeSpriteAssociation
Definition:
rpg_eventcommand.h:63
RPG::EventCommand::Code::JumpToLabel
@ JumpToLabel
Definition:
rpg_eventcommand.h:121
RPG::EventCommand::Code::WeatherEffects
@ WeatherEffects
Definition:
rpg_eventcommand.h:89
RPG::EventCommand::Code::Maniac_GetPictureInfo
@ Maniac_GetPictureInfo
Definition:
rpg_eventcommand.h:164
RPG::EventCommand::Code::EndEventProcessing
@ EndEventProcessing
Definition:
rpg_eventcommand.h:124
RPG::EventCommand::Code::FadeOutBGM
@ FadeOutBGM
Definition:
rpg_eventcommand.h:101
RPG::EventCommand::string
std::string string
Definition:
rpg_eventcommand.h:178
RPG::EventCommand::Code::ForceFlee
@ ForceFlee
Definition:
rpg_eventcommand.h:31
RPG::EventCommand::Code::ChangeSP
@ ChangeSP
Definition:
rpg_eventcommand.h:57
RPG::EventCommand::Code::ChangeMapTileset
@ ChangeMapTileset
Definition:
rpg_eventcommand.h:107
RPG::EventCommand::Code::ChangeGold
@ ChangeGold
Definition:
rpg_eventcommand.h:48
RPG::EventCommand::Code::FlashScreen
@ FlashScreen
Definition:
rpg_eventcommand.h:86
RPG::EventCommand::Code::ReturntoTitleScreen
@ ReturntoTitleScreen
Definition:
rpg_eventcommand.h:129
RPG::EventCommand::Code::Loop
@ Loop
Definition:
rpg_eventcommand.h:122
RPG::EventCommand::Code::ChangeTeleportAccess
@ ChangeTeleportAccess
Definition:
rpg_eventcommand.h:112
RPG::EventCommand::Code::ChangeHP
@ ChangeHP
Definition:
rpg_eventcommand.h:56
RPG::EventCommand::Code::ChangePartyMembers
@ ChangePartyMembers
Definition:
rpg_eventcommand.h:50
RPG::EventCommand::Code::Index
Index
Definition:
rpg_eventcommand.h:28
RPG::EventCommand::Code::ToggleAtbMode
@ ToggleAtbMode
Definition:
rpg_eventcommand.h:37
RPG::EventCommand::Code::Maniac_ChangeBattleCommandEx
@ Maniac_ChangeBattleCommandEx
Definition:
rpg_eventcommand.h:167
RPG::EventCommand::Code::TeleportTargets
@ TeleportTargets
Definition:
rpg_eventcommand.h:111
RPG::EventCommand::Code::ChangeMonsterCondition
@ ChangeMonsterCondition
Definition:
rpg_eventcommand.h:132
RPG::EventCommand::Code::ChangeItems
@ ChangeItems
Definition:
rpg_eventcommand.h:49
RPG::EventCommand::Code::FlashSprite
@ FlashSprite
Definition:
rpg_eventcommand.h:95
RPG::EventCommand::Code::ChangeScreenTransitions
@ ChangeScreenTransitions
Definition:
rpg_eventcommand.h:69
RPG::EventCommand::Code::ChangeParameters
@ ChangeParameters
Definition:
rpg_eventcommand.h:53
RPG::EventCommand::Code::EndShop
@ EndShop
Definition:
rpg_eventcommand.h:147
RPG::EventCommand::Code::EscapeTarget
@ EscapeTarget
Definition:
rpg_eventcommand.h:113
RPG::EventCommand::Code::ShowChoice
@ ShowChoice
Definition:
rpg_eventcommand.h:43
RPG::EventCommand::Code::MessageOptions
@ MessageOptions
Definition:
rpg_eventcommand.h:41
RPG::EventCommand::Code::EnterHeroName
@ EnterHeroName
Definition:
rpg_eventcommand.h:73
RPG::EventCommand::Code::ChangeHeroName
@ ChangeHeroName
Definition:
rpg_eventcommand.h:61
RPG::EventCommand::Code::ChangeMonsterMP
@ ChangeMonsterMP
Definition:
rpg_eventcommand.h:131
RPG::EventCommand::Code::ToggleFullscreen
@ ToggleFullscreen
Definition:
rpg_eventcommand.h:38
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
RPG::EventCommand::Code::ChangeSaveAccess
@ ChangeSaveAccess
Definition:
rpg_eventcommand.h:116
RPG::EventCommand::Code::ExitGame
@ ExitGame
Definition:
rpg_eventcommand.h:36
RPG::EventCommand::Code::EnterExitVehicle
@ EnterExitVehicle
Definition:
rpg_eventcommand.h:77
RPG::EventCommand::Code::SimulatedAttack
@ SimulatedAttack
Definition:
rpg_eventcommand.h:60
RPG::EventCommand::Code::EndBattle
@ EndBattle
Definition:
rpg_eventcommand.h:144
RPG::EventCommand::Code::Teleport
@ Teleport
Definition:
rpg_eventcommand.h:74
RPG::EventCommand::Code::Maniac_RewriteMap
@ Maniac_RewriteMap
Definition:
rpg_eventcommand.h:171
RPG::EventCommand::Code::SetVehicleLocation
@ SetVehicleLocation
Definition:
rpg_eventcommand.h:78
RPG::EventCommand::Code::EnemyEncounter
@ EnemyEncounter
Definition:
rpg_eventcommand.h:70
RPG::EventCommand::Code::RecallToLocation
@ RecallToLocation
Definition:
rpg_eventcommand.h:76
RPG::EventCommand::Code::PanScreen
@ PanScreen
Definition:
rpg_eventcommand.h:88
RPG::EventCommand::code
int32_t code
Definition:
rpg_eventcommand.h:176
RPG::EventCommand::Code::Maniac_SetMousePosition
@ Maniac_SetMousePosition
Definition:
rpg_eventcommand.h:162
RPG::EventCommand::Code::MoveEvent
@ MoveEvent
Definition:
rpg_eventcommand.h:96
RPG::EventCommand::Code::ChangeBattleCommands
@ ChangeBattleCommands
Definition:
rpg_eventcommand.h:34
RPG::EventCommand::Code::Wait
@ Wait
Definition:
rpg_eventcommand.h:99
RPG::EventCommand::Code::CallCommonEvent
@ CallCommonEvent
Definition:
rpg_eventcommand.h:30
RPG::EventCommand::Code::ChangeEscapeAccess
@ ChangeEscapeAccess
Definition:
rpg_eventcommand.h:114
RPG::EventCommand::Code::StoreTerrainID
@ StoreTerrainID
Definition:
rpg_eventcommand.h:81
RPG::EventCommand::Code::TintScreen
@ TintScreen
Definition:
rpg_eventcommand.h:85
RPG::EventCommand::Code::ConditionalBranch
@ ConditionalBranch
Definition:
rpg_eventcommand.h:119
RPG::EventCommand::Code::Maniac_GetBattleInfo
@ Maniac_GetBattleInfo
Definition:
rpg_eventcommand.h:168
RPG::EventCommand::Code::EndInn
@ EndInn
Definition:
rpg_eventcommand.h:150
RPG::EventCommand::Code::OpenSaveMenu
@ OpenSaveMenu
Definition:
rpg_eventcommand.h:115
RPG::EventCommand::Code::EnableCombo
@ EnableCombo
Definition:
rpg_eventcommand.h:32
RPG::EventCommand::Code::ChangeCondition
@ ChangeCondition
Definition:
rpg_eventcommand.h:58
RPG::EventCommand::Code::ChangeBattleBG
@ ChangeBattleBG
Definition:
rpg_eventcommand.h:134
RPG::EventCommand::Code::TradeEventLocations
@ TradeEventLocations
Definition:
rpg_eventcommand.h:80
RPG::EventCommand::Code::MemorizeLocation
@ MemorizeLocation
Definition:
rpg_eventcommand.h:75
RPG::EventCommand::Code::Maniac_GetMousePosition
@ Maniac_GetMousePosition
Definition:
rpg_eventcommand.h:161
RPG::EventCommand::Code::Maniac_EndLoadProcess
@ Maniac_EndLoadProcess
Definition:
rpg_eventcommand.h:160
RPG::EventCommand::Code::ShowChoiceEnd
@ ShowChoiceEnd
Definition:
rpg_eventcommand.h:140
RPG::EventCommand::Code::ChangeSystemGraphics
@ ChangeSystemGraphics
Definition:
rpg_eventcommand.h:68
RPG::EventCommand::Code::Stay
@ Stay
Definition:
rpg_eventcommand.h:148
RPG::EventCommand::Code::TimerOperation
@ TimerOperation
Definition:
rpg_eventcommand.h:47
RPG::EventCommand::Code::Maniac_KeyInputProcEx
@ Maniac_KeyInputProcEx
Definition:
rpg_eventcommand.h:170
RPG::EventCommand::Code::ChangeActorFace
@ ChangeActorFace
Definition:
rpg_eventcommand.h:64
RPG::EventCommand::Code
Definition:
rpg_eventcommand.h:27
RPG::EventCommand::Code::ChangeExp
@ ChangeExp
Definition:
rpg_eventcommand.h:51
RPG::EventCommand::Code::ControlSwitches
@ ControlSwitches
Definition:
rpg_eventcommand.h:45
RPG::EventCommand::Code::ShowBattleAnimation
@ ShowBattleAnimation
Definition:
rpg_eventcommand.h:93
RPG::EventCommand::Code::ChangeFaceGraphic
@ ChangeFaceGraphic
Definition:
rpg_eventcommand.h:42
RPG::EventCommand::Code::EscapeHandler
@ EscapeHandler
Definition:
rpg_eventcommand.h:142
RPG::EventCommand::Code::EndBranch_B
@ EndBranch_B
Definition:
rpg_eventcommand.h:156
RPG::EventCommand::Code::VictoryHandler
@ VictoryHandler
Definition:
rpg_eventcommand.h:141
RPG::EventCommand::Code::BreakLoop
@ BreakLoop
Definition:
rpg_eventcommand.h:123
RPG::EventCommand::Code::ShowMessage_2
@ ShowMessage_2
Definition:
rpg_eventcommand.h:138
RPG::EventCommand::Code::ChangeSystemSFX
@ ChangeSystemSFX
Definition:
rpg_eventcommand.h:67
RPG::EventCommand::Code::OpenVideoOptions
@ OpenVideoOptions
Definition:
rpg_eventcommand.h:39
enum_tags.h
RPG::EventCommand::Code::ChangeMainMenuAccess
@ ChangeMainMenuAccess
Definition:
rpg_eventcommand.h:118
RPG::EventCommand::Code::NoStay
@ NoStay
Definition:
rpg_eventcommand.h:149
RPG::EventCommand::Code::EndLoop
@ EndLoop
Definition:
rpg_eventcommand.h:153
src
generated
rpg_eventcommand.h
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18