liblcf
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#include <reader_struct.h>
Static Public Member Functions | |
static void | ReadLcf (S &obj, LcfReader &stream) |
static void | WriteLcf (const S &obj, LcfWriter &stream) |
static int | LcfSize (const S &obj, LcfWriter &stream) |
static void | WriteXml (const S &obj, XmlWriter &stream) |
static void | BeginXml (S &obj, XmlReader &stream) |
static void | ReadLcf (std::vector< S > &obj, LcfReader &stream) |
static void | WriteLcf (const std::vector< S > &obj, LcfWriter &stream) |
static int | LcfSize (const std::vector< S > &obj, LcfWriter &stream) |
static void | WriteXml (const std::vector< S > &obj, XmlWriter &stream) |
static void | BeginXml (std::vector< S > &obj, XmlReader &stream) |
Private Types | |
typedef std::map< int, const Field< S > * > | field_map_type |
typedef std::map< const char *const, const Field< S > *, StringComparator > | tag_map_type |
typedef IDReaderT< S, IDChecker< S >::value > | IDReader |
Private Member Functions | |
const char *const | name |
Field< RPG::Actor > const * | fields [] |
const char *const | name |
Field< RPG::Animation > const * | fields [] |
const char *const | name |
Field< RPG::AnimationCellData > const * | fields [] |
const char *const | name |
Field< RPG::AnimationFrame > const * | fields [] |
const char *const | name |
Field< RPG::AnimationTiming > const * | fields [] |
const char *const | name |
Field< RPG::Attribute > const * | fields [] |
const char *const | name |
Field< RPG::BattleCommand > const * | fields [] |
const char *const | name |
Field< RPG::BattleCommands > const * | fields [] |
const char *const | name |
Field< RPG::BattlerAnimation > const * | fields [] |
const char *const | name |
Field< RPG::BattlerAnimationData > const * | fields [] |
const char *const | name |
Field< RPG::BattlerAnimationExtension > const * | fields [] |
const char *const | name |
Field< RPG::Chipset > const * | fields [] |
const char *const | name |
Field< RPG::Class > const * | fields [] |
const char *const | name |
Field< RPG::CommonEvent > const * | fields [] |
const char *const | name |
Field< RPG::Database > const * | fields [] |
const char *const | name |
Field< RPG::Encounter > const * | fields [] |
const char *const | name |
Field< RPG::Enemy > const * | fields [] |
const char *const | name |
Field< RPG::EnemyAction > const * | fields [] |
const char *const | name |
Field< RPG::Equipment > const * | fields [] |
const char *const | name |
Field< RPG::Event > const * | fields [] |
const char *const | name |
Field< RPG::EventCommand > const * | fields [] |
const char *const | name |
Field< RPG::EventPage > const * | fields [] |
const char *const | name |
Field< RPG::EventPageCondition > const * | fields [] |
const char *const | name |
Field< RPG::Item > const * | fields [] |
const char *const | name |
Field< RPG::ItemAnimation > const * | fields [] |
const char *const | name |
Field< RPG::Learning > const * | fields [] |
const char *const | name |
Field< RPG::Map > const * | fields [] |
const char *const | name |
Field< RPG::MapInfo > const * | fields [] |
const char *const | name |
Field< RPG::MoveCommand > const * | fields [] |
const char *const | name |
Field< RPG::MoveRoute > const * | fields [] |
const char *const | name |
Field< RPG::Music > const * | fields [] |
const char *const | name |
Field< RPG::Parameters > const * | fields [] |
const char *const | name |
Field< RPG::Rect > const * | fields [] |
const char *const | name |
Field< RPG::Save > const * | fields [] |
const char *const | name |
Field< RPG::SaveActor > const * | fields [] |
const char *const | name |
Field< RPG::SaveCommonEvent > const * | fields [] |
const char *const | name |
Field< RPG::SaveEasyRpgData > const * | fields [] |
const char *const | name |
Field< RPG::SaveEventExecFrame > const * | fields [] |
const char *const | name |
Field< RPG::SaveEventExecState > const * | fields [] |
const char *const | name |
Field< RPG::SaveInventory > const * | fields [] |
const char *const | name |
Field< RPG::SaveMapEvent > const * | fields [] |
const char *const | name |
Field< RPG::SaveMapEventBase > const * | fields [] |
const char *const | name |
Field< RPG::SaveMapInfo > const * | fields [] |
const char *const | name |
Field< RPG::SavePanorama > const * | fields [] |
const char *const | name |
Field< RPG::SavePartyLocation > const * | fields [] |
const char *const | name |
Field< RPG::SavePicture > const * | fields [] |
const char *const | name |
Field< RPG::SaveScreen > const * | fields [] |
const char *const | name |
Field< RPG::SaveSystem > const * | fields [] |
const char *const | name |
Field< RPG::SaveTarget > const * | fields [] |
const char *const | name |
Field< RPG::SaveTitle > const * | fields [] |
const char *const | name |
Field< RPG::SaveVehicleLocation > const * | fields [] |
const char *const | name |
Field< RPG::Skill > const * | fields [] |
const char *const | name |
Field< RPG::Sound > const * | fields [] |
const char *const | name |
Field< RPG::Start > const * | fields [] |
const char *const | name |
Field< RPG::State > const * | fields [] |
const char *const | name |
Field< RPG::Switch > const * | fields [] |
const char *const | name |
Field< RPG::System > const * | fields [] |
const char *const | name |
Field< RPG::Terms > const * | fields [] |
const char *const | name |
Field< RPG::Terrain > const * | fields [] |
const char *const | name |
Field< RPG::TestBattler > const * | fields [] |
const char *const | name |
Field< RPG::TreeMap > const * | fields [] |
const char *const | name |
Field< RPG::Troop > const * | fields [] |
const char *const | name |
Field< RPG::TroopMember > const * | fields [] |
const char *const | name |
Field< RPG::TroopPage > const * | fields [] |
const char *const | name |
Field< RPG::TroopPageCondition > const * | fields [] |
const char *const | name |
Field< RPG::Variable > const * | fields [] |
char const *const | name |
Field< RPG::Actor > const * | fields [] |
char const *const | name |
Field< RPG::Animation > const * | fields [] |
char const *const | name |
Field< RPG::AnimationCellData > const * | fields [] |
char const *const | name |
Field< RPG::AnimationFrame > const * | fields [] |
char const *const | name |
Field< RPG::AnimationTiming > const * | fields [] |
char const *const | name |
Field< RPG::Attribute > const * | fields [] |
char const *const | name |
Field< RPG::BattleCommand > const * | fields [] |
char const *const | name |
Field< RPG::BattleCommands > const * | fields [] |
char const *const | name |
Field< RPG::BattlerAnimation > const * | fields [] |
char const *const | name |
Field< RPG::BattlerAnimationData > const * | fields [] |
char const *const | name |
Field< RPG::BattlerAnimationExtension > const * | fields [] |
char const *const | name |
Field< RPG::Chipset > const * | fields [] |
char const *const | name |
Field< RPG::Class > const * | fields [] |
char const *const | name |
Field< RPG::CommonEvent > const * | fields [] |
char const *const | name |
Field< RPG::Database > const * | fields [] |
char const *const | name |
Field< RPG::Enemy > const * | fields [] |
char const *const | name |
Field< RPG::EnemyAction > const * | fields [] |
char const *const | name |
Field< RPG::Item > const * | fields [] |
char const *const | name |
Field< RPG::ItemAnimation > const * | fields [] |
char const *const | name |
Field< RPG::Learning > const * | fields [] |
char const *const | name |
Field< RPG::Music > const * | fields [] |
char const *const | name |
Field< RPG::Skill > const * | fields [] |
char const *const | name |
Field< RPG::Sound > const * | fields [] |
char const *const | name |
Field< RPG::State > const * | fields [] |
char const *const | name |
Field< RPG::Switch > const * | fields [] |
char const *const | name |
Field< RPG::System > const * | fields [] |
char const *const | name |
Field< RPG::Terms > const * | fields [] |
char const *const | name |
Field< RPG::Terrain > const * | fields [] |
char const *const | name |
Field< RPG::TestBattler > const * | fields [] |
char const *const | name |
Field< RPG::Troop > const * | fields [] |
char const *const | name |
Field< RPG::TroopMember > const * | fields [] |
char const *const | name |
Field< RPG::TroopPage > const * | fields [] |
char const *const | name |
Field< RPG::TroopPageCondition > const * | fields [] |
char const *const | name |
Field< RPG::Variable > const * | fields [] |
char const *const | name |
Field< RPG::Encounter > const * | fields [] |
char const *const | name |
Field< RPG::MapInfo > const * | fields [] |
char const *const | name |
Field< RPG::Start > const * | fields [] |
char const *const | name |
Field< RPG::Event > const * | fields [] |
char const *const | name |
Field< RPG::EventPage > const * | fields [] |
char const *const | name |
Field< RPG::EventPageCondition > const * | fields [] |
char const *const | name |
Field< RPG::Map > const * | fields [] |
char const *const | name |
Field< RPG::MoveRoute > const * | fields [] |
char const *const | name |
Field< RPG::Save > const * | fields [] |
char const *const | name |
Field< RPG::SaveActor > const * | fields [] |
char const *const | name |
Field< RPG::SaveCommonEvent > const * | fields [] |
char const *const | name |
Field< RPG::SaveEasyRpgData > const * | fields [] |
char const *const | name |
Field< RPG::SaveEventExecFrame > const * | fields [] |
char const *const | name |
Field< RPG::SaveEventExecState > const * | fields [] |
char const *const | name |
Field< RPG::SaveInventory > const * | fields [] |
char const *const | name |
Field< RPG::SaveMapEvent > const * | fields [] |
char const *const | name |
Field< RPG::SaveMapEventBase > const * | fields [] |
char const *const | name |
Field< RPG::SaveMapInfo > const * | fields [] |
char const *const | name |
Field< RPG::SavePanorama > const * | fields [] |
char const *const | name |
Field< RPG::SavePartyLocation > const * | fields [] |
char const *const | name |
Field< RPG::SavePicture > const * | fields [] |
char const *const | name |
Field< RPG::SaveScreen > const * | fields [] |
char const *const | name |
Field< RPG::SaveSystem > const * | fields [] |
char const *const | name |
Field< RPG::SaveTarget > const * | fields [] |
char const *const | name |
Field< RPG::SaveTitle > const * | fields [] |
char const *const | name |
Field< RPG::SaveVehicleLocation > const * | fields [] |
Static Private Member Functions | |
static void | MakeFieldMap () |
static void | MakeTagMap () |
Static Private Attributes | |
static const Field< S > * | fields [] |
static field_map_type | field_map |
static tag_map_type | tag_map |
static const char *const | name |
Friends | |
template<class T > | |
class | StructXmlHandler |
template<class T > | |
class | StructVectorXmlHandler |
template<class T > | |
class | StructFieldXmlHandler |
Definition at line 43 of file reader_struct.h.
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Definition at line 554 of file reader_struct.h.
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Definition at line 555 of file reader_struct.h.
Definition at line 207 of file reader_struct_impl.h.
References XmlReader::SetHandler().
Referenced by TypeReader< std::vector< T >, Category::Struct >::BeginXml(), TypeReader< T, Category::Struct >::BeginXml(), and TreeMapXmlHandler::StartElement().
Definition at line 270 of file reader_struct_impl.h.
References XmlReader::SetHandler().
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Definition at line 253 of file ldb_actor.cpp.
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Definition at line 73 of file ldb_animation.cpp.
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Definition at line 94 of file ldb_animationcelldata.cpp.
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Definition at line 31 of file ldb_animationframe.cpp.
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Definition at line 80 of file ldb_animationtiming.cpp.
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Definition at line 73 of file ldb_attribute.cpp.
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Definition at line 38 of file ldb_battlecommand.cpp.
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Definition at line 129 of file ldb_battlecommands.cpp.
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Definition at line 52 of file ldb_battleranimation.cpp.
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Definition at line 45 of file ldb_battleranimationdata.cpp.
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Definition at line 59 of file ldb_battleranimationextension.cpp.
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Definition at line 73 of file ldb_chipset.cpp.
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Definition at line 134 of file ldb_class.cpp.
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Definition at line 65 of file ldb_commonevent.cpp.
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Definition at line 175 of file ldb_database.cpp.
References static_classD1, static_commoneventD2, and static_commoneventD3.
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Definition at line 183 of file ldb_enemy.cpp.
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Definition at line 115 of file ldb_enemyaction.cpp.
Definition at line 412 of file ldb_item.cpp.
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Definition at line 87 of file ldb_itemanimation.cpp.
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Definition at line 38 of file ldb_learning.cpp.
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Definition at line 59 of file ldb_music.cpp.
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Definition at line 274 of file ldb_skill.cpp.
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Definition at line 52 of file ldb_sound.cpp.
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Definition at line 318 of file ldb_state.cpp.
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Definition at line 31 of file ldb_switch.cpp.
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Definition at line 421 of file ldb_system.cpp.
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Definition at line 913 of file ldb_terms.cpp.
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Definition at line 248 of file ldb_terrain.cpp.
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Definition at line 73 of file ldb_testbattler.cpp.
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Definition at line 72 of file ldb_troop.cpp.
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Definition at line 52 of file ldb_troopmember.cpp.
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Definition at line 44 of file ldb_trooppage.cpp.
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Definition at line 185 of file ldb_trooppagecondition.cpp.
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Definition at line 31 of file ldb_variable.cpp.
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Definition at line 31 of file lmt_encounter.cpp.
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Definition at line 143 of file lmt_mapinfo.cpp.
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Definition at line 108 of file lmt_start.cpp.
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Definition at line 52 of file lmu_event.cpp.
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Definition at line 135 of file lmu_eventpage.cpp.
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Definition at line 94 of file lmu_eventpagecondition.cpp.
Definition at line 248 of file lmu_map.cpp.
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Definition at line 51 of file lmu_moveroute.cpp.
Definition at line 136 of file lsd_save.cpp.
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Definition at line 240 of file lsd_saveactor.cpp.
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Definition at line 31 of file lsd_savecommonevent.cpp.
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Definition at line 31 of file lsd_saveeasyrpgdata.cpp.
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Definition at line 71 of file lsd_saveeventexecframe.cpp.
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Definition at line 178 of file lsd_saveeventexecstate.cpp.
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Definition at line 169 of file lsd_saveinventory.cpp.
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Definition at line 325 of file lsd_savemapevent.cpp.
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Definition at line 297 of file lsd_savemapeventbase.cpp.
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Definition at line 122 of file lsd_savemapinfo.cpp.
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Definition at line 38 of file lsd_savepanorama.cpp.
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Definition at line 409 of file lsd_savepartylocation.cpp.
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Definition at line 290 of file lsd_savepicture.cpp.
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Definition at line 234 of file lsd_savescreen.cpp.
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Definition at line 421 of file lsd_savesystem.cpp.
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Definition at line 59 of file lsd_savetarget.cpp.
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Definition at line 108 of file lsd_savetitle.cpp.
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Definition at line 332 of file lsd_savevehiclelocation.cpp.
Definition at line 134 of file reader_struct_impl.h.
References Field< S >::id, LcfReader::IntSize(), Field< S >::is2k3, Field< S >::IsDefault(), Field< S >::isPresentIfDefault(), Field< S >::LcfSize(), RPG::System::ldb_id, StructDefault< T >::make(), and Data::system.
Referenced by TypeReader< std::vector< T >, Category::Struct >::LcfSize(), and TypeReader< T, Category::Struct >::LcfSize().
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Definition at line 234 of file reader_struct_impl.h.
References LcfReader::IntSize().
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Referenced by StructXmlHandler< S >::StructXmlHandler().
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Definition at line 285 of file fwd_struct_impl.h.
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Definition at line 290 of file fwd_struct_impl.h.
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Definition at line 295 of file fwd_struct_impl.h.
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Definition at line 300 of file fwd_struct_impl.h.
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Definition at line 305 of file fwd_struct_impl.h.
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Definition at line 310 of file fwd_struct_impl.h.
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Definition at line 315 of file fwd_struct_impl.h.
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Definition at line 320 of file fwd_struct_impl.h.
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Definition at line 325 of file fwd_struct_impl.h.
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Definition at line 330 of file fwd_struct_impl.h.
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Definition at line 335 of file fwd_struct_impl.h.
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Definition at line 340 of file fwd_struct_impl.h.
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Definition at line 20 of file ldb_actor.cpp.
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Definition at line 20 of file ldb_animation.cpp.
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Definition at line 20 of file ldb_animationcelldata.cpp.
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Definition at line 20 of file ldb_animationframe.cpp.
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Definition at line 20 of file ldb_animationtiming.cpp.
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Definition at line 20 of file ldb_attribute.cpp.
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Definition at line 20 of file ldb_battlecommand.cpp.
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Definition at line 20 of file ldb_battlecommands.cpp.
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Definition at line 20 of file ldb_battleranimation.cpp.
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Definition at line 20 of file ldb_battleranimationdata.cpp.
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Definition at line 20 of file ldb_battleranimationextension.cpp.
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Definition at line 20 of file ldb_chipset.cpp.
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Definition at line 20 of file ldb_class.cpp.
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Definition at line 20 of file ldb_commonevent.cpp.
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Definition at line 20 of file ldb_database.cpp.
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Definition at line 20 of file ldb_enemy.cpp.
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Definition at line 20 of file ldb_enemyaction.cpp.
Definition at line 20 of file ldb_item.cpp.
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Definition at line 20 of file ldb_itemanimation.cpp.
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Definition at line 20 of file ldb_learning.cpp.
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Definition at line 20 of file ldb_music.cpp.
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Definition at line 20 of file ldb_skill.cpp.
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Definition at line 20 of file ldb_sound.cpp.
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Definition at line 20 of file ldb_state.cpp.
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Definition at line 20 of file ldb_switch.cpp.
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Definition at line 20 of file ldb_system.cpp.
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Definition at line 20 of file ldb_terms.cpp.
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Definition at line 20 of file ldb_terrain.cpp.
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Definition at line 20 of file ldb_testbattler.cpp.
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Definition at line 20 of file ldb_troop.cpp.
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Definition at line 20 of file ldb_troopmember.cpp.
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Definition at line 20 of file ldb_trooppage.cpp.
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Definition at line 20 of file ldb_trooppagecondition.cpp.
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Definition at line 20 of file ldb_variable.cpp.
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Definition at line 20 of file lmt_encounter.cpp.
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Definition at line 20 of file lmt_mapinfo.cpp.
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Definition at line 20 of file lmt_start.cpp.
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Definition at line 20 of file lmu_event.cpp.
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Definition at line 20 of file lmu_eventpage.cpp.
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Definition at line 20 of file lmu_eventpagecondition.cpp.
Definition at line 20 of file lmu_map.cpp.
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Definition at line 20 of file lmu_moveroute.cpp.
Definition at line 20 of file lsd_save.cpp.
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Definition at line 20 of file lsd_saveactor.cpp.
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Definition at line 20 of file lsd_savecommonevent.cpp.
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Definition at line 20 of file lsd_saveeasyrpgdata.cpp.
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Definition at line 20 of file lsd_saveeventexecframe.cpp.
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Definition at line 20 of file lsd_saveeventexecstate.cpp.
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Definition at line 20 of file lsd_saveinventory.cpp.
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Definition at line 20 of file lsd_savemapevent.cpp.
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Definition at line 20 of file lsd_savemapeventbase.cpp.
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Definition at line 20 of file lsd_savemapinfo.cpp.
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Definition at line 20 of file lsd_savepanorama.cpp.
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Definition at line 20 of file lsd_savepartylocation.cpp.
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Definition at line 20 of file lsd_savepicture.cpp.
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Definition at line 20 of file lsd_savescreen.cpp.
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Definition at line 20 of file lsd_savesystem.cpp.
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Definition at line 20 of file lsd_savetarget.cpp.
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Definition at line 20 of file lsd_savetitle.cpp.
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Definition at line 20 of file lsd_savevehiclelocation.cpp.
Definition at line 57 of file reader_struct_impl.h.
References LcfReader::Eof(), LcfReader::Chunk::ID, LcfReader::Chunk::length, LcfReader::ReadInt(), LcfReader::Seek(), LcfReader::Skip(), and LcfReader::Tell().
Referenced by LMU_Reader::Load(), LSD_Reader::Load(), RawStruct< RPG::TreeMap >::ReadLcf(), TypeReader< std::vector< T >, Category::Struct >::ReadLcf(), and TypeReader< T, Category::Struct >::ReadLcf().
Definition at line 214 of file reader_struct_impl.h.
References LcfReader::ReadInt().
Definition at line 104 of file reader_struct_impl.h.
References Field< S >::id, Field< S >::is2k3, Field< S >::IsDefault(), Field< S >::isPresentIfDefault(), Field< S >::LcfSize(), RPG::System::ldb_id, StructDefault< T >::make(), Data::system, LcfWriter::WriteInt(), and Field< S >::WriteLcf().
Referenced by LMU_Reader::Save(), LSD_Reader::Save(), RawStruct< RPG::TreeMap >::WriteLcf(), TypeReader< std::vector< T >, Category::Struct >::WriteLcf(), and TypeReader< T, Category::Struct >::WriteLcf().
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Definition at line 224 of file reader_struct_impl.h.
References LcfWriter::WriteInt().
Definition at line 157 of file reader_struct_impl.h.
References XmlWriter::EndElement(), and Field< S >::WriteXml().
Referenced by LMU_Reader::SaveXml(), LSD_Reader::SaveXml(), RawStruct< RPG::TreeMap >::WriteXml(), TypeReader< std::vector< T >, Category::Struct >::WriteXml(), and TypeReader< T, Category::Struct >::WriteXml().
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Definition at line 246 of file reader_struct_impl.h.
Definition at line 567 of file reader_struct.h.
Definition at line 566 of file reader_struct.h.
Definition at line 565 of file reader_struct.h.
Definition at line 558 of file reader_struct.h.
Definition at line 557 of file reader_struct.h.
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Definition at line 560 of file reader_struct.h.
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Definition at line 559 of file reader_struct.h.