liblcf
ldb_terms.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "ldb_reader.h"
14 #include "ldb_chunks.h"
15 #include "reader_struct_impl.h"
16 
17 // Read Terms.
18 
19 template <>
20 char const* const Struct<RPG::Terms>::name = "Terms";
21 static TypedField<RPG::Terms, std::string> static_encounter(
24  "encounter",
25  1,
26  0
27 );
28 static TypedField<RPG::Terms, std::string> static_special_combat(
31  "special_combat",
32  1,
33  0
34 );
35 static TypedField<RPG::Terms, std::string> static_escape_success(
38  "escape_success",
39  1,
40  0
41 );
42 static TypedField<RPG::Terms, std::string> static_escape_failure(
45  "escape_failure",
46  1,
47  0
48 );
49 static TypedField<RPG::Terms, std::string> static_victory(
52  "victory",
53  1,
54  0
55 );
56 static TypedField<RPG::Terms, std::string> static_defeat(
59  "defeat",
60  1,
61  0
62 );
63 static TypedField<RPG::Terms, std::string> static_exp_received(
66  "exp_received",
67  1,
68  0
69 );
70 static TypedField<RPG::Terms, std::string> static_gold_recieved_a(
73  "gold_recieved_a",
74  1,
75  0
76 );
77 static TypedField<RPG::Terms, std::string> static_gold_recieved_b(
80  "gold_recieved_b",
81  1,
82  0
83 );
84 static TypedField<RPG::Terms, std::string> static_item_recieved(
87  "item_recieved",
88  1,
89  0
90 );
91 static TypedField<RPG::Terms, std::string> static_attacking(
94  "attacking",
95  1,
96  0
97 );
98 static TypedField<RPG::Terms, std::string> static_enemy_critical(
101  "enemy_critical",
102  1,
103  0
104 );
105 static TypedField<RPG::Terms, std::string> static_actor_critical(
108  "actor_critical",
109  1,
110  0
111 );
112 static TypedField<RPG::Terms, std::string> static_defending(
115  "defending",
116  1,
117  0
118 );
119 static TypedField<RPG::Terms, std::string> static_observing(
122  "observing",
123  1,
124  0
125 );
126 static TypedField<RPG::Terms, std::string> static_focus(
129  "focus",
130  1,
131  0
132 );
133 static TypedField<RPG::Terms, std::string> static_autodestruction(
136  "autodestruction",
137  1,
138  0
139 );
140 static TypedField<RPG::Terms, std::string> static_enemy_escape(
143  "enemy_escape",
144  1,
145  0
146 );
147 static TypedField<RPG::Terms, std::string> static_enemy_transform(
150  "enemy_transform",
151  1,
152  0
153 );
154 static TypedField<RPG::Terms, std::string> static_enemy_damaged(
157  "enemy_damaged",
158  1,
159  0
160 );
161 static TypedField<RPG::Terms, std::string> static_enemy_undamaged(
164  "enemy_undamaged",
165  1,
166  0
167 );
168 static TypedField<RPG::Terms, std::string> static_actor_damaged(
171  "actor_damaged",
172  1,
173  0
174 );
175 static TypedField<RPG::Terms, std::string> static_actor_undamaged(
178  "actor_undamaged",
179  1,
180  0
181 );
182 static TypedField<RPG::Terms, std::string> static_skill_failure_a(
185  "skill_failure_a",
186  1,
187  0
188 );
189 static TypedField<RPG::Terms, std::string> static_skill_failure_b(
192  "skill_failure_b",
193  1,
194  0
195 );
196 static TypedField<RPG::Terms, std::string> static_skill_failure_c(
199  "skill_failure_c",
200  1,
201  0
202 );
203 static TypedField<RPG::Terms, std::string> static_dodge(
206  "dodge",
207  1,
208  0
209 );
210 static TypedField<RPG::Terms, std::string> static_use_item(
213  "use_item",
214  1,
215  0
216 );
217 static TypedField<RPG::Terms, std::string> static_hp_recovery(
220  "hp_recovery",
221  1,
222  0
223 );
224 static TypedField<RPG::Terms, std::string> static_parameter_increase(
227  "parameter_increase",
228  1,
229  0
230 );
231 static TypedField<RPG::Terms, std::string> static_parameter_decrease(
234  "parameter_decrease",
235  1,
236  0
237 );
238 static TypedField<RPG::Terms, std::string> static_enemy_hp_absorbed(
241  "enemy_hp_absorbed",
242  1,
243  0
244 );
245 static TypedField<RPG::Terms, std::string> static_actor_hp_absorbed(
248  "actor_hp_absorbed",
249  1,
250  0
251 );
252 static TypedField<RPG::Terms, std::string> static_resistance_increase(
255  "resistance_increase",
256  1,
257  0
258 );
259 static TypedField<RPG::Terms, std::string> static_resistance_decrease(
262  "resistance_decrease",
263  1,
264  0
265 );
266 static TypedField<RPG::Terms, std::string> static_level_up(
269  "level_up",
270  1,
271  0
272 );
273 static TypedField<RPG::Terms, std::string> static_skill_learned(
276  "skill_learned",
277  1,
278  0
279 );
280 static TypedField<RPG::Terms, std::string> static_battle_start(
283  "battle_start",
284  1,
285  1
286 );
287 static TypedField<RPG::Terms, std::string> static_miss(
290  "miss",
291  1,
292  1
293 );
294 static TypedField<RPG::Terms, std::string> static_shop_greeting1(
297  "shop_greeting1",
298  1,
299  0
300 );
301 static TypedField<RPG::Terms, std::string> static_shop_regreeting1(
304  "shop_regreeting1",
305  1,
306  0
307 );
308 static TypedField<RPG::Terms, std::string> static_shop_buy1(
311  "shop_buy1",
312  1,
313  0
314 );
315 static TypedField<RPG::Terms, std::string> static_shop_sell1(
318  "shop_sell1",
319  1,
320  0
321 );
322 static TypedField<RPG::Terms, std::string> static_shop_leave1(
325  "shop_leave1",
326  1,
327  0
328 );
329 static TypedField<RPG::Terms, std::string> static_shop_buy_select1(
332  "shop_buy_select1",
333  1,
334  0
335 );
336 static TypedField<RPG::Terms, std::string> static_shop_buy_number1(
339  "shop_buy_number1",
340  1,
341  0
342 );
343 static TypedField<RPG::Terms, std::string> static_shop_purchased1(
346  "shop_purchased1",
347  1,
348  0
349 );
350 static TypedField<RPG::Terms, std::string> static_shop_sell_select1(
353  "shop_sell_select1",
354  1,
355  0
356 );
357 static TypedField<RPG::Terms, std::string> static_shop_sell_number1(
360  "shop_sell_number1",
361  1,
362  0
363 );
364 static TypedField<RPG::Terms, std::string> static_shop_sold1(
367  "shop_sold1",
368  1,
369  0
370 );
371 static TypedField<RPG::Terms, std::string> static_shop_greeting2(
374  "shop_greeting2",
375  1,
376  0
377 );
378 static TypedField<RPG::Terms, std::string> static_shop_regreeting2(
381  "shop_regreeting2",
382  1,
383  0
384 );
385 static TypedField<RPG::Terms, std::string> static_shop_buy2(
388  "shop_buy2",
389  1,
390  0
391 );
392 static TypedField<RPG::Terms, std::string> static_shop_sell2(
395  "shop_sell2",
396  1,
397  0
398 );
399 static TypedField<RPG::Terms, std::string> static_shop_leave2(
402  "shop_leave2",
403  1,
404  0
405 );
406 static TypedField<RPG::Terms, std::string> static_shop_buy_select2(
409  "shop_buy_select2",
410  1,
411  0
412 );
413 static TypedField<RPG::Terms, std::string> static_shop_buy_number2(
416  "shop_buy_number2",
417  1,
418  0
419 );
420 static TypedField<RPG::Terms, std::string> static_shop_purchased2(
423  "shop_purchased2",
424  1,
425  0
426 );
427 static TypedField<RPG::Terms, std::string> static_shop_sell_select2(
430  "shop_sell_select2",
431  1,
432  0
433 );
434 static TypedField<RPG::Terms, std::string> static_shop_sell_number2(
437  "shop_sell_number2",
438  1,
439  0
440 );
441 static TypedField<RPG::Terms, std::string> static_shop_sold2(
444  "shop_sold2",
445  1,
446  0
447 );
448 static TypedField<RPG::Terms, std::string> static_shop_greeting3(
451  "shop_greeting3",
452  1,
453  0
454 );
455 static TypedField<RPG::Terms, std::string> static_shop_regreeting3(
458  "shop_regreeting3",
459  1,
460  0
461 );
462 static TypedField<RPG::Terms, std::string> static_shop_buy3(
465  "shop_buy3",
466  1,
467  0
468 );
469 static TypedField<RPG::Terms, std::string> static_shop_sell3(
472  "shop_sell3",
473  1,
474  0
475 );
476 static TypedField<RPG::Terms, std::string> static_shop_leave3(
479  "shop_leave3",
480  1,
481  0
482 );
483 static TypedField<RPG::Terms, std::string> static_shop_buy_select3(
486  "shop_buy_select3",
487  1,
488  0
489 );
490 static TypedField<RPG::Terms, std::string> static_shop_buy_number3(
493  "shop_buy_number3",
494  1,
495  0
496 );
497 static TypedField<RPG::Terms, std::string> static_shop_purchased3(
500  "shop_purchased3",
501  1,
502  0
503 );
504 static TypedField<RPG::Terms, std::string> static_shop_sell_select3(
507  "shop_sell_select3",
508  1,
509  0
510 );
511 static TypedField<RPG::Terms, std::string> static_shop_sell_number3(
514  "shop_sell_number3",
515  1,
516  0
517 );
518 static TypedField<RPG::Terms, std::string> static_shop_sold3(
521  "shop_sold3",
522  1,
523  0
524 );
525 static TypedField<RPG::Terms, std::string> static_inn_a_greeting_1(
528  "inn_a_greeting_1",
529  1,
530  0
531 );
532 static TypedField<RPG::Terms, std::string> static_inn_a_greeting_2(
535  "inn_a_greeting_2",
536  1,
537  0
538 );
539 static TypedField<RPG::Terms, std::string> static_inn_a_greeting_3(
542  "inn_a_greeting_3",
543  1,
544  0
545 );
546 static TypedField<RPG::Terms, std::string> static_inn_a_accept(
549  "inn_a_accept",
550  1,
551  0
552 );
553 static TypedField<RPG::Terms, std::string> static_inn_a_cancel(
556  "inn_a_cancel",
557  1,
558  0
559 );
560 static TypedField<RPG::Terms, std::string> static_inn_b_greeting_1(
563  "inn_b_greeting_1",
564  1,
565  0
566 );
567 static TypedField<RPG::Terms, std::string> static_inn_b_greeting_2(
570  "inn_b_greeting_2",
571  1,
572  0
573 );
574 static TypedField<RPG::Terms, std::string> static_inn_b_greeting_3(
577  "inn_b_greeting_3",
578  1,
579  0
580 );
581 static TypedField<RPG::Terms, std::string> static_inn_b_accept(
584  "inn_b_accept",
585  1,
586  0
587 );
588 static TypedField<RPG::Terms, std::string> static_inn_b_cancel(
591  "inn_b_cancel",
592  1,
593  0
594 );
595 static TypedField<RPG::Terms, std::string> static_possessed_items(
598  "possessed_items",
599  1,
600  0
601 );
602 static TypedField<RPG::Terms, std::string> static_equipped_items(
605  "equipped_items",
606  1,
607  0
608 );
609 static TypedField<RPG::Terms, std::string> static_gold(
612  "gold",
613  1,
614  0
615 );
616 static TypedField<RPG::Terms, std::string> static_battle_fight(
619  "battle_fight",
620  1,
621  0
622 );
623 static TypedField<RPG::Terms, std::string> static_battle_auto(
626  "battle_auto",
627  1,
628  0
629 );
630 static TypedField<RPG::Terms, std::string> static_battle_escape(
633  "battle_escape",
634  1,
635  0
636 );
637 static TypedField<RPG::Terms, std::string> static_command_attack(
640  "command_attack",
641  1,
642  0
643 );
644 static TypedField<RPG::Terms, std::string> static_command_defend(
647  "command_defend",
648  1,
649  0
650 );
651 static TypedField<RPG::Terms, std::string> static_command_item(
654  "command_item",
655  1,
656  0
657 );
658 static TypedField<RPG::Terms, std::string> static_command_skill(
661  "command_skill",
662  1,
663  0
664 );
665 static TypedField<RPG::Terms, std::string> static_menu_equipment(
668  "menu_equipment",
669  1,
670  0
671 );
672 static TypedField<RPG::Terms, std::string> static_menu_save(
675  "menu_save",
676  1,
677  0
678 );
679 static TypedField<RPG::Terms, std::string> static_menu_quit(
682  "menu_quit",
683  1,
684  0
685 );
686 static TypedField<RPG::Terms, std::string> static_new_game(
689  "new_game",
690  1,
691  0
692 );
693 static TypedField<RPG::Terms, std::string> static_load_game(
696  "load_game",
697  1,
698  0
699 );
700 static TypedField<RPG::Terms, std::string> static_exit_game(
703  "exit_game",
704  1,
705  0
706 );
707 static TypedField<RPG::Terms, std::string> static_status(
710  "status",
711  1,
712  1
713 );
714 static TypedField<RPG::Terms, std::string> static_row(
717  "row",
718  1,
719  1
720 );
721 static TypedField<RPG::Terms, std::string> static_order(
724  "order",
725  1,
726  1
727 );
728 static TypedField<RPG::Terms, std::string> static_wait_on(
731  "wait_on",
732  1,
733  1
734 );
735 static TypedField<RPG::Terms, std::string> static_wait_off(
738  "wait_off",
739  1,
740  1
741 );
742 static TypedField<RPG::Terms, std::string> static_level(
745  "level",
746  1,
747  0
748 );
749 static TypedField<RPG::Terms, std::string> static_health_points(
752  "health_points",
753  1,
754  0
755 );
756 static TypedField<RPG::Terms, std::string> static_spirit_points(
759  "spirit_points",
760  1,
761  0
762 );
763 static TypedField<RPG::Terms, std::string> static_normal_status(
766  "normal_status",
767  1,
768  0
769 );
770 static TypedField<RPG::Terms, std::string> static_exp_short(
773  "exp_short",
774  1,
775  0
776 );
777 static TypedField<RPG::Terms, std::string> static_lvl_short(
780  "lvl_short",
781  1,
782  0
783 );
784 static TypedField<RPG::Terms, std::string> static_hp_short(
787  "hp_short",
788  1,
789  0
790 );
791 static TypedField<RPG::Terms, std::string> static_sp_short(
794  "sp_short",
795  1,
796  0
797 );
798 static TypedField<RPG::Terms, std::string> static_sp_cost(
801  "sp_cost",
802  1,
803  0
804 );
805 static TypedField<RPG::Terms, std::string> static_attack(
808  "attack",
809  1,
810  0
811 );
812 static TypedField<RPG::Terms, std::string> static_defense(
815  "defense",
816  1,
817  0
818 );
819 static TypedField<RPG::Terms, std::string> static_spirit(
822  "spirit",
823  1,
824  0
825 );
826 static TypedField<RPG::Terms, std::string> static_agility(
829  "agility",
830  1,
831  0
832 );
833 static TypedField<RPG::Terms, std::string> static_weapon(
836  "weapon",
837  1,
838  0
839 );
840 static TypedField<RPG::Terms, std::string> static_shield(
843  "shield",
844  1,
845  0
846 );
847 static TypedField<RPG::Terms, std::string> static_armor(
850  "armor",
851  1,
852  0
853 );
854 static TypedField<RPG::Terms, std::string> static_helmet(
857  "helmet",
858  1,
859  0
860 );
861 static TypedField<RPG::Terms, std::string> static_accessory(
864  "accessory",
865  1,
866  0
867 );
868 static TypedField<RPG::Terms, std::string> static_save_game_message(
871  "save_game_message",
872  1,
873  0
874 );
875 static TypedField<RPG::Terms, std::string> static_load_game_message(
878  "load_game_message",
879  1,
880  0
881 );
882 static TypedField<RPG::Terms, std::string> static_file(
885  "file",
886  1,
887  0
888 );
889 static TypedField<RPG::Terms, std::string> static_exit_game_message(
892  "exit_game_message",
893  1,
894  0
895 );
896 static TypedField<RPG::Terms, std::string> static_yes(
899  "yes",
900  1,
901  0
902 );
903 static TypedField<RPG::Terms, std::string> static_no(
906  "no",
907  1,
908  0
909 );
910 
911 
912 template <>
914  &static_encounter,
915  &static_special_combat,
916  &static_escape_success,
917  &static_escape_failure,
918  &static_victory,
919  &static_defeat,
920  &static_exp_received,
921  &static_gold_recieved_a,
922  &static_gold_recieved_b,
923  &static_item_recieved,
924  &static_attacking,
925  &static_enemy_critical,
926  &static_actor_critical,
927  &static_defending,
928  &static_observing,
929  &static_focus,
930  &static_autodestruction,
931  &static_enemy_escape,
932  &static_enemy_transform,
933  &static_enemy_damaged,
934  &static_enemy_undamaged,
935  &static_actor_damaged,
936  &static_actor_undamaged,
937  &static_skill_failure_a,
938  &static_skill_failure_b,
939  &static_skill_failure_c,
940  &static_dodge,
941  &static_use_item,
942  &static_hp_recovery,
943  &static_parameter_increase,
944  &static_parameter_decrease,
945  &static_enemy_hp_absorbed,
946  &static_actor_hp_absorbed,
947  &static_resistance_increase,
948  &static_resistance_decrease,
949  &static_level_up,
950  &static_skill_learned,
951  &static_battle_start,
952  &static_miss,
953  &static_shop_greeting1,
954  &static_shop_regreeting1,
955  &static_shop_buy1,
956  &static_shop_sell1,
957  &static_shop_leave1,
958  &static_shop_buy_select1,
959  &static_shop_buy_number1,
960  &static_shop_purchased1,
961  &static_shop_sell_select1,
962  &static_shop_sell_number1,
963  &static_shop_sold1,
964  &static_shop_greeting2,
965  &static_shop_regreeting2,
966  &static_shop_buy2,
967  &static_shop_sell2,
968  &static_shop_leave2,
969  &static_shop_buy_select2,
970  &static_shop_buy_number2,
971  &static_shop_purchased2,
972  &static_shop_sell_select2,
973  &static_shop_sell_number2,
974  &static_shop_sold2,
975  &static_shop_greeting3,
976  &static_shop_regreeting3,
977  &static_shop_buy3,
978  &static_shop_sell3,
979  &static_shop_leave3,
980  &static_shop_buy_select3,
981  &static_shop_buy_number3,
982  &static_shop_purchased3,
983  &static_shop_sell_select3,
984  &static_shop_sell_number3,
985  &static_shop_sold3,
986  &static_inn_a_greeting_1,
987  &static_inn_a_greeting_2,
988  &static_inn_a_greeting_3,
989  &static_inn_a_accept,
990  &static_inn_a_cancel,
991  &static_inn_b_greeting_1,
992  &static_inn_b_greeting_2,
993  &static_inn_b_greeting_3,
994  &static_inn_b_accept,
995  &static_inn_b_cancel,
996  &static_possessed_items,
997  &static_equipped_items,
998  &static_gold,
999  &static_battle_fight,
1000  &static_battle_auto,
1001  &static_battle_escape,
1002  &static_command_attack,
1003  &static_command_defend,
1004  &static_command_item,
1005  &static_command_skill,
1006  &static_menu_equipment,
1007  &static_menu_save,
1008  &static_menu_quit,
1009  &static_new_game,
1010  &static_load_game,
1011  &static_exit_game,
1012  &static_status,
1013  &static_row,
1014  &static_order,
1015  &static_wait_on,
1016  &static_wait_off,
1017  &static_level,
1018  &static_health_points,
1019  &static_spirit_points,
1020  &static_normal_status,
1021  &static_exp_short,
1022  &static_lvl_short,
1023  &static_hp_short,
1024  &static_sp_short,
1025  &static_sp_cost,
1026  &static_attack,
1027  &static_defense,
1028  &static_spirit,
1029  &static_agility,
1030  &static_weapon,
1031  &static_shield,
1032  &static_armor,
1033  &static_helmet,
1034  &static_accessory,
1035  &static_save_game_message,
1036  &static_load_game_message,
1037  &static_file,
1038  &static_exit_game_message,
1039  &static_yes,
1040  &static_no,
1041  NULL
1042 };
1043 
1044 template class Struct<RPG::Terms>;
LDB_Reader::ChunkTerms::shop_buy_number2
@ shop_buy_number2
Definition: ldb_chunks.h:998
LDB_Reader::ChunkTerms::shop_purchased1
@ shop_purchased1
Definition: ldb_chunks.h:978
LDB_Reader::ChunkTerms::shop_buy_number1
@ shop_buy_number1
Definition: ldb_chunks.h:976
LDB_Reader::ChunkTerms::shop_sell1
@ shop_sell1
Definition: ldb_chunks.h:970
LDB_Reader::ChunkTerms::shop_sell_number1
@ shop_sell_number1
Definition: ldb_chunks.h:982
RPG::Terms::victory
std::string victory
Definition: rpg_terms.h:28
LDB_Reader::ChunkTerms::level
@ level
Definition: ldb_chunks.h:1092
RPG::Terms::skill_learned
std::string skill_learned
Definition: rpg_terms.h:60
RPG::Terms::shop_buy_select2
std::string shop_buy_select2
Definition: rpg_terms.h:79
ldb_chunks.h
LDB_Reader::ChunkTerms::shop_greeting1
@ shop_greeting1
Definition: ldb_chunks.h:964
LDB_Reader::ChunkTerms::actor_undamaged
@ actor_undamaged
Definition: ldb_chunks.h:930
RPG::Terms::inn_b_greeting_2
std::string inn_b_greeting_2
Definition: rpg_terms.h:102
RPG::Terms::inn_a_greeting_2
std::string inn_a_greeting_2
Definition: rpg_terms.h:97
LDB_Reader::ChunkTerms::lvl_short
@ lvl_short
Definition: ldb_chunks.h:1102
LDB_Reader::ChunkTerms::autodestruction
@ autodestruction
Definition: ldb_chunks.h:918
LDB_Reader::ChunkTerms::load_game_message
@ load_game_message
Definition: ldb_chunks.h:1130
LDB_Reader::ChunkTerms::shop_leave1
@ shop_leave1
Definition: ldb_chunks.h:972
LDB_Reader::ChunkTerms::skill_learned
@ skill_learned
Definition: ldb_chunks.h:958
LDB_Reader::ChunkTerms::save_game_message
@ save_game_message
Definition: ldb_chunks.h:1128
LDB_Reader::ChunkTerms::helmet
@ helmet
Definition: ldb_chunks.h:1124
LDB_Reader::ChunkTerms::resistance_increase
@ resistance_increase
Definition: ldb_chunks.h:952
RPG::Terms::shop_buy_number1
std::string shop_buy_number1
Definition: rpg_terms.h:69
RPG::Terms::health_points
std::string health_points
Definition: rpg_terms.h:128
RPG::Terms::shop_sell1
std::string shop_sell1
Definition: rpg_terms.h:66
LDB_Reader::ChunkTerms::menu_equipment
@ menu_equipment
Definition: ldb_chunks.h:1070
LDB_Reader::ChunkTerms::inn_b_accept
@ inn_b_accept
Definition: ldb_chunks.h:1046
LDB_Reader::ChunkTerms::enemy_critical
@ enemy_critical
Definition: ldb_chunks.h:908
LDB_Reader::ChunkTerms::skill_failure_a
@ skill_failure_a
Definition: ldb_chunks.h:932
LDB_Reader::ChunkTerms::load_game
@ load_game
Definition: ldb_chunks.h:1078
RPG::Terms::level_up
std::string level_up
Definition: rpg_terms.h:59
RPG::Terms::enemy_hp_absorbed
std::string enemy_hp_absorbed
Definition: rpg_terms.h:55
RPG::Terms::lvl_short
std::string lvl_short
Definition: rpg_terms.h:132
LDB_Reader::ChunkTerms::attacking
@ attacking
Definition: ldb_chunks.h:906
RPG::Terms::command_skill
std::string command_skill
Definition: rpg_terms.h:115
LDB_Reader::ChunkTerms::escape_failure
@ escape_failure
Definition: ldb_chunks.h:892
RPG::Terms::menu_save
std::string menu_save
Definition: rpg_terms.h:117
RPG::Terms::exit_game
std::string exit_game
Definition: rpg_terms.h:121
RPG::Terms::inn_b_cancel
std::string inn_b_cancel
Definition: rpg_terms.h:105
RPG::Terms::defeat
std::string defeat
Definition: rpg_terms.h:29
RPG::Terms::helmet
std::string helmet
Definition: rpg_terms.h:143
RPG::Terms::status
std::string status
Definition: rpg_terms.h:122
LDB_Reader::ChunkTerms::shop_buy_select3
@ shop_buy_select3
Definition: ldb_chunks.h:1018
RPG::Terms::skill_failure_b
std::string skill_failure_b
Definition: rpg_terms.h:48
RPG::Terms::inn_a_greeting_3
std::string inn_a_greeting_3
Definition: rpg_terms.h:98
RPG::Terms::shop_buy3
std::string shop_buy3
Definition: rpg_terms.h:87
RPG::Terms::focus
std::string focus
Definition: rpg_terms.h:39
LDB_Reader::ChunkTerms::shop_sold3
@ shop_sold3
Definition: ldb_chunks.h:1028
LDB_Reader::ChunkTerms::parameter_decrease
@ parameter_decrease
Definition: ldb_chunks.h:946
RPG::Terms::shop_sell_select3
std::string shop_sell_select3
Definition: rpg_terms.h:93
LDB_Reader::ChunkTerms::enemy_undamaged
@ enemy_undamaged
Definition: ldb_chunks.h:926
Field
Definition: reader_struct.h:315
LDB_Reader::ChunkTerms::inn_a_greeting_2
@ inn_a_greeting_2
Definition: ldb_chunks.h:1032
TypedField
Definition: reader_struct.h:348
RPG::Terms::shop_regreeting3
std::string shop_regreeting3
Definition: rpg_terms.h:86
LDB_Reader::ChunkTerms::shop_buy_select2
@ shop_buy_select2
Definition: ldb_chunks.h:996
RPG::Terms::actor_critical
std::string actor_critical
Definition: rpg_terms.h:36
RPG::Terms::skill_failure_a
std::string skill_failure_a
Definition: rpg_terms.h:47
LDB_Reader::ChunkTerms::miss
@ miss
Definition: ldb_chunks.h:962
LDB_Reader::ChunkTerms::special_combat
@ special_combat
Definition: ldb_chunks.h:888
RPG::Terms::defending
std::string defending
Definition: rpg_terms.h:37
RPG::Terms::exp_received
std::string exp_received
Definition: rpg_terms.h:30
LDB_Reader::ChunkTerms::shop_buy_number3
@ shop_buy_number3
Definition: ldb_chunks.h:1020
LDB_Reader::ChunkTerms::menu_save
@ menu_save
Definition: ldb_chunks.h:1072
LDB_Reader::ChunkTerms::defense
@ defense
Definition: ldb_chunks.h:1112
RPG::Terms::enemy_escape
std::string enemy_escape
Definition: rpg_terms.h:41
LDB_Reader::ChunkTerms::focus
@ focus
Definition: ldb_chunks.h:916
LDB_Reader::ChunkTerms::spirit
@ spirit
Definition: ldb_chunks.h:1114
RPG::Terms::shop_greeting1
std::string shop_greeting1
Definition: rpg_terms.h:63
RPG::Terms::battle_start
std::string battle_start
Definition: rpg_terms.h:61
RPG::Terms::save_game_message
std::string save_game_message
Definition: rpg_terms.h:145
RPG::Terms::miss
std::string miss
Definition: rpg_terms.h:62
RPG::Terms::attacking
std::string attacking
Definition: rpg_terms.h:34
RPG::Terms::accessory
std::string accessory
Definition: rpg_terms.h:144
LDB_Reader::ChunkTerms::equipped_items
@ equipped_items
Definition: ldb_chunks.h:1052
LDB_Reader::ChunkTerms::shop_purchased2
@ shop_purchased2
Definition: ldb_chunks.h:1000
LDB_Reader::ChunkTerms::shop_greeting2
@ shop_greeting2
Definition: ldb_chunks.h:986
RPG::Terms::enemy_critical
std::string enemy_critical
Definition: rpg_terms.h:35
RPG::Terms::enemy_undamaged
std::string enemy_undamaged
Definition: rpg_terms.h:44
LDB_Reader::ChunkTerms::possessed_items
@ possessed_items
Definition: ldb_chunks.h:1050
RPG::Terms::shop_sell_number1
std::string shop_sell_number1
Definition: rpg_terms.h:72
LDB_Reader::ChunkTerms::exit_game_message
@ exit_game_message
Definition: ldb_chunks.h:1134
RPG::Terms::shop_sold1
std::string shop_sold1
Definition: rpg_terms.h:73
RPG::Terms::actor_undamaged
std::string actor_undamaged
Definition: rpg_terms.h:46
RPG::Terms::shop_greeting2
std::string shop_greeting2
Definition: rpg_terms.h:74
LDB_Reader::ChunkTerms::sp_cost
@ sp_cost
Definition: ldb_chunks.h:1108
LDB_Reader::ChunkTerms::shop_purchased3
@ shop_purchased3
Definition: ldb_chunks.h:1022
LDB_Reader::ChunkTerms::file
@ file
Definition: ldb_chunks.h:1132
Struct
Definition: reader_struct.h:43
LDB_Reader::ChunkTerms::shop_regreeting2
@ shop_regreeting2
Definition: ldb_chunks.h:988
RPG::Terms::armor
std::string armor
Definition: rpg_terms.h:142
RPG::Terms::shop_buy1
std::string shop_buy1
Definition: rpg_terms.h:65
RPG::Terms::yes
std::string yes
Definition: rpg_terms.h:149
LDB_Reader::ChunkTerms::sp_short
@ sp_short
Definition: ldb_chunks.h:1106
LDB_Reader::ChunkTerms::shop_leave2
@ shop_leave2
Definition: ldb_chunks.h:994
RPG::Terms::shop_purchased3
std::string shop_purchased3
Definition: rpg_terms.h:92
LDB_Reader::ChunkTerms::wait_off
@ wait_off
Definition: ldb_chunks.h:1090
LDB_Reader::ChunkTerms::exp_received
@ exp_received
Definition: ldb_chunks.h:898
LDB_Reader::ChunkTerms::gold_recieved_a
@ gold_recieved_a
Definition: ldb_chunks.h:900
RPG::Terms::actor_damaged
std::string actor_damaged
Definition: rpg_terms.h:45
LDB_Reader::ChunkTerms::actor_critical
@ actor_critical
Definition: ldb_chunks.h:910
LDB_Reader::ChunkTerms::inn_a_greeting_3
@ inn_a_greeting_3
Definition: ldb_chunks.h:1034
LDB_Reader::ChunkTerms::armor
@ armor
Definition: ldb_chunks.h:1122
RPG::Terms::escape_success
std::string escape_success
Definition: rpg_terms.h:26
RPG::Terms::shop_sell3
std::string shop_sell3
Definition: rpg_terms.h:88
RPG::Terms::exit_game_message
std::string exit_game_message
Definition: rpg_terms.h:148
RPG::Terms::actor_hp_absorbed
std::string actor_hp_absorbed
Definition: rpg_terms.h:56
RPG::Terms::shop_leave3
std::string shop_leave3
Definition: rpg_terms.h:89
RPG::Terms::observing
std::string observing
Definition: rpg_terms.h:38
LDB_Reader::ChunkTerms::encounter
@ encounter
Definition: ldb_chunks.h:886
RPG::Terms::battle_fight
std::string battle_fight
Definition: rpg_terms.h:109
RPG::Terms::possessed_items
std::string possessed_items
Definition: rpg_terms.h:106
LDB_Reader::ChunkTerms::menu_quit
@ menu_quit
Definition: ldb_chunks.h:1074
LDB_Reader::ChunkTerms::command_item
@ command_item
Definition: ldb_chunks.h:1066
RPG::Terms::item_recieved
std::string item_recieved
Definition: rpg_terms.h:33
RPG::Terms::gold_recieved_b
std::string gold_recieved_b
Definition: rpg_terms.h:32
LDB_Reader::ChunkTerms::shop_sell_number3
@ shop_sell_number3
Definition: ldb_chunks.h:1026
RPG::Terms::attack
std::string attack
Definition: rpg_terms.h:136
LDB_Reader::ChunkTerms::battle_start
@ battle_start
Definition: ldb_chunks.h:960
LDB_Reader::ChunkTerms::shop_sold1
@ shop_sold1
Definition: ldb_chunks.h:984
RPG::Terms::sp_short
std::string sp_short
Definition: rpg_terms.h:134
LDB_Reader::ChunkTerms::skill_failure_c
@ skill_failure_c
Definition: ldb_chunks.h:936
RPG::Terms::load_game_message
std::string load_game_message
Definition: rpg_terms.h:146
RPG::Terms::equipped_items
std::string equipped_items
Definition: rpg_terms.h:107
RPG::Terms::battle_auto
std::string battle_auto
Definition: rpg_terms.h:110
LDB_Reader::ChunkTerms::status
@ status
Definition: ldb_chunks.h:1082
LDB_Reader::ChunkTerms::resistance_decrease
@ resistance_decrease
Definition: ldb_chunks.h:954
LDB_Reader::ChunkTerms::command_defend
@ command_defend
Definition: ldb_chunks.h:1064
LDB_Reader::ChunkTerms::no
@ no
Definition: ldb_chunks.h:1138
LDB_Reader::ChunkTerms::shop_sell_number2
@ shop_sell_number2
Definition: ldb_chunks.h:1004
LDB_Reader::ChunkTerms::normal_status
@ normal_status
Definition: ldb_chunks.h:1098
RPG::Terms::command_defend
std::string command_defend
Definition: rpg_terms.h:113
LDB_Reader::ChunkTerms::yes
@ yes
Definition: ldb_chunks.h:1136
RPG::Terms::shop_sell_select1
std::string shop_sell_select1
Definition: rpg_terms.h:71
LDB_Reader::ChunkTerms::shop_sell3
@ shop_sell3
Definition: ldb_chunks.h:1014
RPG::Terms::menu_quit
std::string menu_quit
Definition: rpg_terms.h:118
RPG::Terms::gold_recieved_a
std::string gold_recieved_a
Definition: rpg_terms.h:31
RPG::Terms::skill_failure_c
std::string skill_failure_c
Definition: rpg_terms.h:49
LDB_Reader::ChunkTerms::actor_damaged
@ actor_damaged
Definition: ldb_chunks.h:928
LDB_Reader::ChunkTerms::inn_b_greeting_2
@ inn_b_greeting_2
Definition: ldb_chunks.h:1042
LDB_Reader::ChunkTerms::new_game
@ new_game
Definition: ldb_chunks.h:1076
LDB_Reader::ChunkTerms::shield
@ shield
Definition: ldb_chunks.h:1120
RPG::Terms::escape_failure
std::string escape_failure
Definition: rpg_terms.h:27
RPG::Terms::enemy_transform
std::string enemy_transform
Definition: rpg_terms.h:42
RPG::Terms::encounter
std::string encounter
Definition: rpg_terms.h:24
LDB_Reader::ChunkTerms::weapon
@ weapon
Definition: ldb_chunks.h:1118
RPG::Terms::inn_a_cancel
std::string inn_a_cancel
Definition: rpg_terms.h:100
LDB_Reader::ChunkTerms::exit_game
@ exit_game
Definition: ldb_chunks.h:1080
RPG::Terms::load_game
std::string load_game
Definition: rpg_terms.h:120
RPG::Terms::command_attack
std::string command_attack
Definition: rpg_terms.h:112
RPG::Terms::dodge
std::string dodge
Definition: rpg_terms.h:50
RPG::Terms::wait_on
std::string wait_on
Definition: rpg_terms.h:125
LDB_Reader::ChunkTerms::shop_buy2
@ shop_buy2
Definition: ldb_chunks.h:990
RPG::Terms::autodestruction
std::string autodestruction
Definition: rpg_terms.h:40
LDB_Reader::ChunkTerms::shop_buy1
@ shop_buy1
Definition: ldb_chunks.h:968
LDB_Reader::ChunkTerms::spirit_points
@ spirit_points
Definition: ldb_chunks.h:1096
LDB_Reader::ChunkTerms::inn_b_cancel
@ inn_b_cancel
Definition: ldb_chunks.h:1048
LDB_Reader::ChunkTerms::order
@ order
Definition: ldb_chunks.h:1086
LDB_Reader::ChunkTerms::inn_a_greeting_1
@ inn_a_greeting_1
Definition: ldb_chunks.h:1030
RPG::Terms::level
std::string level
Definition: rpg_terms.h:127
LDB_Reader::ChunkTerms::battle_auto
@ battle_auto
Definition: ldb_chunks.h:1058
RPG::Terms::shop_sell_number3
std::string shop_sell_number3
Definition: rpg_terms.h:94
RPG::Terms::shop_sell2
std::string shop_sell2
Definition: rpg_terms.h:77
LDB_Reader::ChunkTerms::battle_escape
@ battle_escape
Definition: ldb_chunks.h:1060
RPG::Terms::shop_sell_number2
std::string shop_sell_number2
Definition: rpg_terms.h:83
RPG::Terms::special_combat
std::string special_combat
Definition: rpg_terms.h:25
RPG::Terms::shop_buy_select3
std::string shop_buy_select3
Definition: rpg_terms.h:90
RPG::Terms::command_item
std::string command_item
Definition: rpg_terms.h:114
LDB_Reader::ChunkTerms::shop_sold2
@ shop_sold2
Definition: ldb_chunks.h:1006
LDB_Reader::ChunkTerms::inn_b_greeting_3
@ inn_b_greeting_3
Definition: ldb_chunks.h:1044
RPG::Terms::agility
std::string agility
Definition: rpg_terms.h:139
LDB_Reader::ChunkTerms::shop_sell_select2
@ shop_sell_select2
Definition: ldb_chunks.h:1002
LDB_Reader::ChunkTerms::accessory
@ accessory
Definition: ldb_chunks.h:1126
LDB_Reader::ChunkTerms::gold_recieved_b
@ gold_recieved_b
Definition: ldb_chunks.h:902
RPG::Terms::shop_regreeting1
std::string shop_regreeting1
Definition: rpg_terms.h:64
RPG::Terms::weapon
std::string weapon
Definition: rpg_terms.h:140
LDB_Reader::ChunkTerms::actor_hp_absorbed
@ actor_hp_absorbed
Definition: ldb_chunks.h:950
RPG::Terms::parameter_decrease
std::string parameter_decrease
Definition: rpg_terms.h:54
RPG::Terms::shop_greeting3
std::string shop_greeting3
Definition: rpg_terms.h:85
LDB_Reader::ChunkTerms::enemy_damaged
@ enemy_damaged
Definition: ldb_chunks.h:924
LDB_Reader::ChunkTerms::shop_buy3
@ shop_buy3
Definition: ldb_chunks.h:1012
RPG::Terms::row
std::string row
Definition: rpg_terms.h:123
RPG::Terms::defense
std::string defense
Definition: rpg_terms.h:137
RPG::Terms::resistance_increase
std::string resistance_increase
Definition: rpg_terms.h:57
RPG::Terms::inn_b_accept
std::string inn_b_accept
Definition: rpg_terms.h:104
LDB_Reader::ChunkTerms::item_recieved
@ item_recieved
Definition: ldb_chunks.h:904
LDB_Reader::ChunkTerms::row
@ row
Definition: ldb_chunks.h:1084
LDB_Reader::ChunkTerms::inn_a_cancel
@ inn_a_cancel
Definition: ldb_chunks.h:1038
LDB_Reader::ChunkTerms::command_skill
@ command_skill
Definition: ldb_chunks.h:1068
LDB_Reader::ChunkTerms::escape_success
@ escape_success
Definition: ldb_chunks.h:890
RPG::Terms::sp_cost
std::string sp_cost
Definition: rpg_terms.h:135
RPG::Terms::shop_buy_select1
std::string shop_buy_select1
Definition: rpg_terms.h:68
LDB_Reader::ChunkTerms::agility
@ agility
Definition: ldb_chunks.h:1116
RPG::Terms::resistance_decrease
std::string resistance_decrease
Definition: rpg_terms.h:58
RPG::Terms::order
std::string order
Definition: rpg_terms.h:124
RPG::Terms::spirit_points
std::string spirit_points
Definition: rpg_terms.h:129
RPG::Terms::enemy_damaged
std::string enemy_damaged
Definition: rpg_terms.h:43
LDB_Reader::ChunkTerms::shop_regreeting3
@ shop_regreeting3
Definition: ldb_chunks.h:1010
LDB_Reader::ChunkTerms::level_up
@ level_up
Definition: ldb_chunks.h:956
RPG::Terms::inn_b_greeting_1
std::string inn_b_greeting_1
Definition: rpg_terms.h:101
RPG::Terms::shop_sold2
std::string shop_sold2
Definition: rpg_terms.h:84
RPG::Terms::parameter_increase
std::string parameter_increase
Definition: rpg_terms.h:53
RPG::Terms::shield
std::string shield
Definition: rpg_terms.h:141
RPG::Terms::exp_short
std::string exp_short
Definition: rpg_terms.h:131
RPG::Terms::shop_leave2
std::string shop_leave2
Definition: rpg_terms.h:78
RPG::Terms::shop_regreeting2
std::string shop_regreeting2
Definition: rpg_terms.h:75
LDB_Reader::ChunkTerms::command_attack
@ command_attack
Definition: ldb_chunks.h:1062
RPG::Terms::normal_status
std::string normal_status
Definition: rpg_terms.h:130
LDB_Reader::ChunkTerms::parameter_increase
@ parameter_increase
Definition: ldb_chunks.h:944
LDB_Reader::ChunkTerms::inn_b_greeting_1
@ inn_b_greeting_1
Definition: ldb_chunks.h:1040
RPG::Terms::shop_buy2
std::string shop_buy2
Definition: rpg_terms.h:76
RPG::Terms::battle_escape
std::string battle_escape
Definition: rpg_terms.h:111
LDB_Reader::ChunkTerms::shop_sell2
@ shop_sell2
Definition: ldb_chunks.h:992
RPG::Terms::shop_purchased1
std::string shop_purchased1
Definition: rpg_terms.h:70
RPG::Terms::new_game
std::string new_game
Definition: rpg_terms.h:119
RPG::Terms::hp_recovery
std::string hp_recovery
Definition: rpg_terms.h:52
LDB_Reader::ChunkTerms::enemy_transform
@ enemy_transform
Definition: ldb_chunks.h:922
LDB_Reader::ChunkTerms::shop_leave3
@ shop_leave3
Definition: ldb_chunks.h:1016
LDB_Reader::ChunkTerms::skill_failure_b
@ skill_failure_b
Definition: ldb_chunks.h:934
LDB_Reader::ChunkTerms::defending
@ defending
Definition: ldb_chunks.h:912
RPG::Terms::spirit
std::string spirit
Definition: rpg_terms.h:138
RPG::Terms::gold
std::string gold
Definition: rpg_terms.h:108
LDB_Reader::ChunkTerms::defeat
@ defeat
Definition: ldb_chunks.h:896
RPG::Terms::inn_a_greeting_1
std::string inn_a_greeting_1
Definition: rpg_terms.h:96
LDB_Reader::ChunkTerms::hp_short
@ hp_short
Definition: ldb_chunks.h:1104
LDB_Reader::ChunkTerms::enemy_hp_absorbed
@ enemy_hp_absorbed
Definition: ldb_chunks.h:948
RPG::Terms::shop_buy_number3
std::string shop_buy_number3
Definition: rpg_terms.h:91
LDB_Reader::ChunkTerms::gold
@ gold
Definition: ldb_chunks.h:1054
LDB_Reader::ChunkTerms::shop_buy_select1
@ shop_buy_select1
Definition: ldb_chunks.h:974
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std::string file
Definition: rpg_terms.h:147
reader_struct_impl.h
RPG::Terms::shop_sell_select2
std::string shop_sell_select2
Definition: rpg_terms.h:82
RPG::Terms::shop_purchased2
std::string shop_purchased2
Definition: rpg_terms.h:81
RPG::Terms::inn_b_greeting_3
std::string inn_b_greeting_3
Definition: rpg_terms.h:103
LDB_Reader::ChunkTerms::shop_greeting3
@ shop_greeting3
Definition: ldb_chunks.h:1008
LDB_Reader::ChunkTerms::dodge
@ dodge
Definition: ldb_chunks.h:938
LDB_Reader::ChunkTerms::shop_sell_select3
@ shop_sell_select3
Definition: ldb_chunks.h:1024
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std::string inn_a_accept
Definition: rpg_terms.h:99
LDB_Reader::ChunkTerms::health_points
@ health_points
Definition: ldb_chunks.h:1094
RPG::Terms::menu_equipment
std::string menu_equipment
Definition: rpg_terms.h:116
LDB_Reader::ChunkTerms::victory
@ victory
Definition: ldb_chunks.h:894
LDB_Reader::ChunkTerms::wait_on
@ wait_on
Definition: ldb_chunks.h:1088
LDB_Reader::ChunkTerms::shop_regreeting1
@ shop_regreeting1
Definition: ldb_chunks.h:966
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std::string wait_off
Definition: rpg_terms.h:126
RPG::Terms::no
std::string no
Definition: rpg_terms.h:150
RPG::Terms::shop_leave1
std::string shop_leave1
Definition: rpg_terms.h:67
LDB_Reader::ChunkTerms::use_item
@ use_item
Definition: ldb_chunks.h:940
LDB_Reader::ChunkTerms::exp_short
@ exp_short
Definition: ldb_chunks.h:1100
LDB_Reader::ChunkTerms::hp_recovery
@ hp_recovery
Definition: ldb_chunks.h:942
LDB_Reader::ChunkTerms::enemy_escape
@ enemy_escape
Definition: ldb_chunks.h:920
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@ attack
Definition: ldb_chunks.h:1110
RPG::Terms::shop_sold3
std::string shop_sold3
Definition: rpg_terms.h:95
LDB_Reader::ChunkTerms::inn_a_accept
@ inn_a_accept
Definition: ldb_chunks.h:1036
RPG::Terms::hp_short
std::string hp_short
Definition: rpg_terms.h:133
RPG::Terms::shop_buy_number2
std::string shop_buy_number2
Definition: rpg_terms.h:80
LDB_Reader::ChunkTerms::shop_sell_select1
@ shop_sell_select1
Definition: ldb_chunks.h:980
LDB_Reader::ChunkTerms::battle_fight
@ battle_fight
Definition: ldb_chunks.h:1056
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std::string use_item
Definition: rpg_terms.h:51
LDB_Reader::ChunkTerms::observing
@ observing
Definition: ldb_chunks.h:914
ldb_reader.h