Fawkes API
Fawkes Development Version
act_thread.h
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/***************************************************************************
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* act_thread.h - Joystick thread to execute force feedback
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*
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* Created: Mon Feb 07 19:52:48 2011
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* Copyright 2006-2011 Tim Niemueller [www.niemueller.de]
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*
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****************************************************************************/
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/* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* Read the full text in the LICENSE.GPL file in the doc directory.
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*/
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#ifndef _PLUGINS_JOYSTICK_ACT_THREAD_H_
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#define _PLUGINS_JOYSTICK_ACT_THREAD_H_
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#include <aspect/blackboard.h>
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#include <aspect/blocked_timing.h>
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#include <aspect/configurable.h>
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#include <aspect/logging.h>
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#include <core/threading/thread.h>
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namespace
fawkes
{
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class
JoystickInterface;
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}
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class
JoystickAcquisitionThread
;
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class
JoystickSensorThread
;
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class
JoystickActThread
:
public
fawkes::Thread
,
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public
fawkes::BlockedTimingAspect
,
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public
fawkes::LoggingAspect
,
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public
fawkes::ConfigurableAspect
,
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public
fawkes::BlackBoardAspect
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{
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public
:
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class
MessageProcessor
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{
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public
:
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MessageProcessor
(
JoystickAcquisitionThread
*aqt,
fawkes::JoystickInterface
*joystick_if);
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void
process
();
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void
process_message
(
fawkes::Message
*msg);
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private
:
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JoystickAcquisitionThread
*aqt_;
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fawkes::JoystickInterface
*joystick_if_;
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bool
joystick_connected_;
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};
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public
:
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JoystickActThread
(
JoystickAcquisitionThread
*aqt,
JoystickSensorThread
*senst);
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virtual
void
init
();
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virtual
void
finalize
();
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virtual
void
loop
();
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/** Stub to see name in backtrace for easier debugging. @see Thread::run() */
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protected
:
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virtual
void
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run
()
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{
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Thread::run();
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}
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private
:
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fawkes::JoystickInterface
*joystick_if_;
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JoystickAcquisitionThread
*aqt_;
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JoystickSensorThread
* senst_;
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MessageProcessor *msgproc_;
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};
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#endif
JoystickActThread::MessageProcessor::MessageProcessor
MessageProcessor(JoystickAcquisitionThread *aqt, fawkes::JoystickInterface *joystick_if)
Constructor.
Definition:
act_thread.cpp:81
fawkes::Message
Definition:
message.h:41
JoystickActThread::init
virtual void init()
Initialize the thread.
Definition:
act_thread.cpp:53
JoystickActThread::loop
virtual void loop()
Code to execute in the thread.
Definition:
act_thread.cpp:66
JoystickSensorThread
Definition:
sensor_thread.h:38
fawkes::BlockedTimingAspect
Definition:
blocked_timing.h:56
JoystickAcquisitionThread
Definition:
acquisition_thread.h:42
JoystickActThread::finalize
virtual void finalize()
Finalize the thread.
Definition:
act_thread.cpp:60
JoystickActThread::MessageProcessor::process
void process()
Process message currently in the queue.
Definition:
act_thread.cpp:129
fawkes::BlackBoardAspect
Definition:
blackboard.h:38
fawkes
fawkes::LoggingAspect
Definition:
logging.h:38
JoystickActThread
Definition:
act_thread.h:39
JoystickActThread::MessageProcessor
Definition:
act_thread.h:46
JoystickActThread::JoystickActThread
JoystickActThread(JoystickAcquisitionThread *aqt, JoystickSensorThread *senst)
Constructor.
Definition:
act_thread.cpp:44
fawkes::Thread
Definition:
thread.h:45
JoystickActThread::MessageProcessor::process_message
void process_message(fawkes::Message *msg)
Process a single message.
Definition:
act_thread.cpp:93
fawkes::ConfigurableAspect
Definition:
configurable.h:38
JoystickActThread::run
virtual void run()
Stub to see name in backtrace for easier debugging.
Definition:
act_thread.h:70
fawkes::JoystickInterface
Definition:
JoystickInterface.h:39
src
plugins
joystick
act_thread.h
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