45 #ifndef COMMONCPP_OBJECT_H_ 46 #define COMMONCPP_OBJECT_H_ 48 #ifndef COMMONCPP_CONFIG_H_ 49 #include <commoncpp/config.h> 96 virtual void *getObject(
void) = 0;
121 virtual void enterLock(
void);
127 virtual void leaveLock(
void);
155 inline void *operator*()
const {
159 void *getObject(
void)
const;
161 operator bool()
const;
163 bool operator!()
const;
246 nextObject = prevObject = NULL;
251 virtual void enterLock(
void);
253 virtual void leaveLock(
void);
327 virtual void insert(
LinkedDouble& obj, InsertMode position = modeAtLast);
332 virtual void detach(
void);
384 virtual unsigned getIndex(
const char *
id);
411 void *getObject(
const char *
id);
524 return (
void*)thisObject;
547 return this->operator++();
556 return thisObject == theIndex.thisObject;
559 bool operator!=(
const MapIndex& theIndex)
const {
560 return !(*
this == theIndex);
570 return thisObject == theObject;
573 bool operator!=(
const MapObject* theObject)
const {
574 return !(*
this == theObject);
595 const char *idObject;
insert at last position in list pointed by current object
InsertMode
Requested in overloaded insert() method to indicate how to insert data into list. ...
LinkedDouble * getPrev(void)
Get prev object in the list.
MapIndex(MapObject *theObject)
Creates a map index pointing to a specific map object.
A map table allows for entities to be mapped (hash index) onto it.
RefPointer()
Create an unattached pointer.
Pointer to reference counted objects.
insert in list before current object
The MapObject is a base class which can be used to make a derived class operate on a MapTable...
LinkedSingle * getNext(void)
Get next object, for convenience.
LinkedDouble * getNext(void)
Get next object, for convenience.
Self managed double linked list object chain.
RefObject()
The constructor simply initializes the count.
MapIndex(const MapIndex &theIndex)
Creates a copy of a given map index.
A reference countable object.
void * operator*() const
Dereference operator: the pointed object it is returned as void * for easy re-cast.
The MapIndex allows linear access into a MapTable, that otherwise could have its elements being retri...
Self managed single linked list object chain.
unsigned getRange(void)
Return range of this table.
MapIndex()
Creates an empty map index (pointing to nothing).
bool operator==(const MapIndex &theIndex) const
Comparison operator, between two MapIndex's.
MapIndex operator++(int)
Postfix increment operator, to be used in loops and such.
insert at first position in list pointed by current object
bool operator==(const MapObject *theObject) const
Comparison operator, between the MapIndex and a MapObject, useful to avoid casts for sake of clearnes...
void * getEnd()
Get table's end, useful for cycle control; it is returned as void * for easy re-cast.
unsigned getSize(void)
Return the number of object stored in this table.