#include <bullet.h>
Definition at line 540 of file bullet.h.
◆ m_activationState1
int Bullet::btCollisionObjectDoubleData::m_activationState1 |
◆ m_anisotropicFriction
◆ m_broadphaseHandle
void* Bullet::btCollisionObjectDoubleData::m_broadphaseHandle |
◆ m_ccdMotionThreshold
double Bullet::btCollisionObjectDoubleData::m_ccdMotionThreshold |
◆ m_ccdSweptSphereRadius
double Bullet::btCollisionObjectDoubleData::m_ccdSweptSphereRadius |
◆ m_checkCollideWith
int Bullet::btCollisionObjectDoubleData::m_checkCollideWith |
◆ m_collisionFlags
int Bullet::btCollisionObjectDoubleData::m_collisionFlags |
◆ m_collisionShape
void* Bullet::btCollisionObjectDoubleData::m_collisionShape |
◆ m_companionId
int Bullet::btCollisionObjectDoubleData::m_companionId |
◆ m_contactDamping
double Bullet::btCollisionObjectDoubleData::m_contactDamping |
◆ m_contactProcessingThreshold
double Bullet::btCollisionObjectDoubleData::m_contactProcessingThreshold |
◆ m_contactStiffness
double Bullet::btCollisionObjectDoubleData::m_contactStiffness |
◆ m_deactivationTime
double Bullet::btCollisionObjectDoubleData::m_deactivationTime |
◆ m_friction
double Bullet::btCollisionObjectDoubleData::m_friction |
◆ m_hasAnisotropicFriction
int Bullet::btCollisionObjectDoubleData::m_hasAnisotropicFriction |
◆ m_hitFraction
double Bullet::btCollisionObjectDoubleData::m_hitFraction |
◆ m_internalType
int Bullet::btCollisionObjectDoubleData::m_internalType |
◆ m_interpolationAngularVelocity
◆ m_interpolationLinearVelocity
◆ m_interpolationWorldTransform
◆ m_islandTag1
int Bullet::btCollisionObjectDoubleData::m_islandTag1 |
◆ m_name
char* Bullet::btCollisionObjectDoubleData::m_name |
◆ m_padding
char Bullet::btCollisionObjectDoubleData::m_padding[4] |
◆ m_restitution
double Bullet::btCollisionObjectDoubleData::m_restitution |
◆ m_rollingFriction
double Bullet::btCollisionObjectDoubleData::m_rollingFriction |
◆ m_rootCollisionShape
◆ m_worldTransform
The documentation for this class was generated from the following file: