net.sf.colossus.webserver
Class RunGameInOwnJVM.NullDumper
java.lang.Object
net.sf.colossus.webserver.RunGameInOwnJVM.NullDumper
- All Implemented Interfaces:
- java.lang.Runnable
- Enclosing class:
- RunGameInOwnJVM
private static class RunGameInOwnJVM.NullDumper
- extends java.lang.Object
- implements java.lang.Runnable
NullDumper is a dummy reader that just consumes all the output
produced by a Game's process - similar to /dev/null. That is needed
because we have to take care to read all what comes on the
Game's processes stdout and stderr, otherwise the game would block
at some point.
If the boolean argument toNull to constructor is false, it will
send the produced output to the log instead.
TODO rename to toLog instead. Should toLog be default nowadays that
there is not much output any more?
Field Summary |
(package private) java.lang.String |
prefix
|
(package private) java.lang.Process |
process
|
(package private) java.io.BufferedReader |
reader
|
(package private) java.lang.Thread |
thread
|
(package private) boolean |
toNull
|
Constructor Summary |
RunGameInOwnJVM.NullDumper(java.lang.Process p,
boolean toNull,
java.io.InputStream is,
java.lang.String prefix)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
process
java.lang.Process process
toNull
boolean toNull
reader
java.io.BufferedReader reader
prefix
java.lang.String prefix
thread
java.lang.Thread thread
RunGameInOwnJVM.NullDumper
public RunGameInOwnJVM.NullDumper(java.lang.Process p,
boolean toNull,
java.io.InputStream is,
java.lang.String prefix)
start
public RunGameInOwnJVM.NullDumper start()
run
public void run()
- Specified by:
run
in interface java.lang.Runnable
done
public void done()