#include <unix.h>
Public Member Functions | |
UnixSession (const char *pathname, int size=512, int pri=0, int stack=0) | |
Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread. | |
UnixSession (UnixSocket &server, int size=512, int pri=0, int stack=0) | |
Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection. | |
virtual | ~UnixSession () |
Virtual destructor. | |
Protected Member Functions | |
int | waitConnection (timeout_t timeout=TIMEOUT_INF) |
Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket. | |
void | initial (void) |
The initial method is used to esablish a connection when delayed completion is used. |
The Unix domain session also supports a non-blocking connection scheme which prevents blocking during the constructor and moving the process of completing a connection into the thread that executes for the session.
ost::UnixSession::UnixSession | ( | const char * | pathname, | |
int | size = 512 , |
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int | pri = 0 , |
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int | stack = 0 | |||
) |
Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread.
pathname | path to socket | |
size | of streaming buffer. | |
pri | execution priority relative to parent. | |
stack | allocation needed on some platforms. |
ost::UnixSession::UnixSession | ( | UnixSocket & | server, | |
int | size = 512 , |
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int | pri = 0 , |
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int | stack = 0 | |||
) |
Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection.
server | unix domain socket to accept a connection from. | |
size | of streaming buffer. | |
pri | execution priority relative to parent. | |
stack | allocation needed on some platforms. |
virtual ost::UnixSession::~UnixSession | ( | ) | [virtual] |
Virtual destructor.
void ost::UnixSession::initial | ( | void | ) | [protected, virtual] |
The initial method is used to esablish a connection when delayed completion is used.
This assures the constructor terminates without having to wait for a connection request to complete.
Reimplemented from ost::Thread.
int ost::UnixSession::waitConnection | ( | timeout_t | timeout = TIMEOUT_INF |
) | [protected] |
Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket.
One might wish to use setCompletion() to change the socket back to blocking I/O calls after the connection completes. To implement the session one must create a derived class which implements Run().
timeout | to wait for completion in milliseconds. |